supertux
stalactite.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_STALACTITE_HPP
18 #define HEADER_SUPERTUX_BADGUY_STALACTITE_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class Stalactite : public BadGuy
23 {
24 public:
25  Stalactite(const ReaderMapping& reader);
26 
27  virtual void active_update(float dt_sec) override;
28  virtual void collision_solid(const CollisionHit& hit) override;
29  virtual HitResponse collision_player(Player& player, const CollisionHit& hit) override;
30  virtual HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit) override;
31  virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& ) override;
32 
33  virtual void kill_fall() override;
34  virtual void draw(DrawingContext& context) override;
35  virtual void deactivate() override;
36 
37  virtual std::string get_class() const override { return "stalactite"; }
38  virtual std::string get_display_name() const override { return _("Stalactite"); }
39 
40  void squish();
41 
42 protected:
43  enum StalactiteState {
44  STALACTITE_HANGING,
45  STALACTITE_SHAKING,
46  STALACTITE_FALLING,
47  STALACTITE_SQUISHED
48  };
49 
50 protected:
51  Timer timer;
52  StalactiteState state;
53  Vector shake_delta;
54 
55 private:
56  Stalactite(const Stalactite&) = delete;
57  Stalactite& operator=(const Stalactite&) = delete;
58 };
59 
60 #endif
61 
62 /* EOF */
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: stalactite.cpp:142
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: stalactite.cpp:147
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual HitResponse collision_bullet(Bullet &bullet, const CollisionHit &) override
Called when the badguy collided with a bullet.
Definition: stalactite.cpp:127
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: bullet.hpp:26
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: stalactite.cpp:108
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: stalactite.cpp:45
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: stalactite.cpp:87
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: stalactite.cpp:98
Definition: stalactite.hpp:22
virtual void deactivate() override
called when the badguy has been deactivated
Definition: stalactite.cpp:167
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44