17 #ifndef HEADER_SUPERTUX_BADGUY_STALACTITE_HPP 18 #define HEADER_SUPERTUX_BADGUY_STALACTITE_HPP 20 #include "badguy/badguy.hpp" 37 virtual std::string get_class()
const override {
return "stalactite"; }
38 virtual std::string get_display_name()
const override {
return _(
"Stalactite"); }
43 enum StalactiteState {
52 StalactiteState state;
virtual void kill_fall() override
Set the badguy to kill/falling state, which makes him falling of the screen (his sprite is turned ups...
Definition: stalactite.cpp:142
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: stalactite.cpp:147
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual HitResponse collision_bullet(Bullet &bullet, const CollisionHit &) override
Called when the badguy collided with a bullet.
Definition: stalactite.cpp:127
Simple two dimensional vector.
Definition: vector.hpp:24
Definition: bullet.hpp:26
virtual HitResponse collision_badguy(BadGuy &other, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: stalactite.cpp:108
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: stalactite.cpp:45
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: stalactite.cpp:87
virtual HitResponse collision_player(Player &player, const CollisionHit &hit) override
Called when the badguy collided with a player.
Definition: stalactite.cpp:98
Definition: stalactite.hpp:22
virtual void deactivate() override
called when the badguy has been deactivated
Definition: stalactite.cpp:167
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
Definition: player.hpp:39
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42
This class collects data about a collision.
Definition: collision_hit.hpp:44