supertux
level.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SUPERTUX_LEVEL_HPP
18 #define HEADER_SUPERTUX_SUPERTUX_LEVEL_HPP
19 
20 #include "supertux/statistics.hpp"
21 
22 class ReaderMapping;
23 class Sector;
24 class Writer;
25 
29 class Level final
30 {
31  friend class LevelParser;
32 
33 public:
34  static Level* current() { return s_current; }
35 
36 private:
37  static Level* s_current;
38 
39 public:
40  Level(bool m_is_worldmap);
41  ~Level();
42 
43  // saves to a levelfile
44  void save(const std::string& filename, bool retry = false);
45  void save(std::ostream& stream);
46 
47  void add_sector(std::unique_ptr<Sector> sector);
48  const std::string& get_name() const { return m_name; }
49  const std::string& get_author() const { return m_author; }
50 
51  Sector* get_sector(const std::string& name) const;
52 
53  size_t get_sector_count() const;
54  Sector* get_sector(size_t num) const;
55 
56  std::string get_tileset() const { return m_tileset; }
57 
58  int get_total_coins() const;
59  int get_total_badguys() const;
60  int get_total_secrets() const;
61 
62  void reactivate();
63 
64  bool is_worldmap() const { return m_is_worldmap; }
65 
66 private:
67  void save(Writer& writer);
68  void load_old_format(const ReaderMapping& reader);
69 
70 public:
71  bool m_is_worldmap;
72  std::string m_name;
73  std::string m_author;
74  std::string m_contact;
75  std::string m_license;
76  std::string m_filename;
77  std::vector<std::unique_ptr<Sector> > m_sectors;
78  Statistics m_stats;
79  float m_target_time;
80  std::string m_tileset;
81 
82 private:
83  Level(const Level&) = delete;
84  Level& operator=(const Level&) = delete;
85 };
86 
87 #endif
88 
89 /* EOF */
Definition: level_parser.hpp:27
Definition: writer.hpp:27
This class is a layer between level and worldmap to keep track of stuff like scores, and minor, but funny things, like number of jumps and stuff.
Definition: statistics.hpp:32
Represents one of (potentially) multiple, separate parts of a Level.
Definition: sector.hpp:49
Represents a collection of Sectors running in a single GameSession.
Definition: level.hpp:29
Definition: reader_mapping.hpp:31