supertux
vector.hpp
1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_MATH_VECTOR_HPP
18 #define HEADER_SUPERTUX_MATH_VECTOR_HPP
19 
20 #include <math.h>
21 #include <iosfwd>
22 
24 class Vector final
25 {
26 public:
27  Vector(float nx, float ny)
28  : x(nx), y(ny)
29  { }
30  Vector(const Vector& other)
31  : x(other.x), y(other.y)
32  { }
33  Vector()
34  : x(0), y(0)
35  { }
36 
37  bool operator ==(const Vector& other) const
38  {
39  return x == other.x && y == other.y;
40  }
41 
42  bool operator !=(const Vector& other) const
43  {
44  return !(x == other.x && y == other.y);
45  }
46 
47  Vector& operator=(const Vector& other)
48  {
49  x = other.x;
50  y = other.y;
51  return *this;
52  }
53 
54  Vector operator+(const Vector& other) const
55  {
56  return Vector(x + other.x, y + other.y);
57  }
58 
59  Vector operator-(const Vector& other) const
60  {
61  return Vector(x - other.x, y - other.y);
62  }
63 
64  Vector operator*(float s) const
65  {
66  return Vector(x * s, y * s);
67  }
68 
69  Vector operator/(float s) const
70  {
71  return Vector(x / s, y / s);
72  }
73 
74  Vector operator-() const
75  {
76  return Vector(-x, -y);
77  }
78 
79  const Vector& operator +=(const Vector& other)
80  {
81  x += other.x;
82  y += other.y;
83  return *this;
84  }
85 
86  const Vector& operator -=(const Vector& other)
87  {
88  x -= other.x;
89  y -= other.y;
90  return *this;
91  }
92 
93  const Vector& operator *=(float val)
94  {
95  x *= val;
96  y *= val;
97  return *this;
98  }
99 
100  const Vector& operator /=(float val)
101  {
102  x /= val;
103  y /= val;
104  return *this;
105  }
106 
108  float operator*(const Vector& other) const
109  {
110  return x*other.x + y*other.y;
111  }
112 
113  float norm() const;
114  Vector unit() const;
115 
116  Vector floor() const
117  {
118  return Vector(floorf(x), floorf(y));
119  }
120 
121  // ... add the other operators as needed, I'm too lazy now ...
122 
123  float x, y; // leave this public, get/set methods just give me headaches
124  // for such simple stuff :)
125 };
126 
127 std::ostream& operator<<(std::ostream& out, const Vector& vector);
128 
129 #endif
130 
131 /* EOF */
Simple two dimensional vector.
Definition: vector.hpp:24
float operator*(const Vector &other) const
Scalar product of 2 vectors.
Definition: vector.hpp:108