supertux
walking_badguy.hpp
1 // SuperTux - WalkingBadguy
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_BADGUY_WALKING_BADGUY_HPP
18 #define HEADER_SUPERTUX_BADGUY_WALKING_BADGUY_HPP
19 
20 #include "badguy/badguy.hpp"
21 
22 class Timer;
23 
25 class WalkingBadguy : public BadGuy
26 {
27 public:
28  WalkingBadguy(const Vector& pos,
29  const std::string& sprite_name,
30  const std::string& walk_left_action,
31  const std::string& walk_right_action,
32  int layer = LAYER_OBJECTS,
33  const std::string& light_sprite_name = "images/objects/lightmap_light/lightmap_light-medium.sprite");
34  WalkingBadguy(const Vector& pos, Direction direction,
35  const std::string& sprite_name,
36  const std::string& walk_left_action,
37  const std::string& walk_right_action,
38  int layer = LAYER_OBJECTS,
39  const std::string& light_sprite_name = "images/objects/lightmap_light/lightmap_light-medium.sprite");
40  WalkingBadguy(const ReaderMapping& reader,
41  const std::string& sprite_name,
42  const std::string& walk_left_action,
43  const std::string& walk_right_action,
44  int layer = LAYER_OBJECTS,
45  const std::string& light_sprite_name = "images/objects/lightmap_light/lightmap_light-medium.sprite");
46 
47  virtual void initialize() override;
48  virtual void active_update(float dt_sec) override;
49  virtual void collision_solid(const CollisionHit& hit) override;
50  virtual HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit) override;
51  virtual void freeze() override;
52  virtual void unfreeze() override;
53 
54  void active_update(float dt_sec, float target_velocity);
55 
56  float get_velocity_y() const;
57  void set_velocity_y(float vy);
58 
60  void add_velocity(const Vector& velocity);
61 
62  float get_walk_speed() const { return walk_speed; }
63  void set_walk_speed (float);
64  bool is_active() const { return BadGuy::is_active(); }
65 
66 protected:
67  void turn_around();
68 
69 protected:
70  std::string walk_left_action;
71  std::string walk_right_action;
72  float walk_speed;
74  Timer turn_around_timer;
77 private:
78  WalkingBadguy(const WalkingBadguy&) = delete;
79  WalkingBadguy& operator=(const WalkingBadguy&) = delete;
80 };
81 
82 #endif
83 
84 /* EOF */
int turn_around_counter
counts number of turns since turn_around_timer was started
Definition: walking_badguy.hpp:75
Base class for moving sprites that can hurt the Player.
Definition: badguy.hpp:31
virtual void unfreeze() override
Called to unfreeze the badguy.
Definition: walking_badguy.cpp:223
virtual void collision_solid(const CollisionHit &hit) override
Called when the badguy collided with solid ground.
Definition: walking_badguy.cpp:161
Simple two dimensional vector.
Definition: vector.hpp:24
bool is_active() const
Returns true if we were in STATE_ACTIVE at the beginning of the last call to update() ...
Definition: badguy.cpp:687
virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: walking_badguy.cpp:155
virtual HitResponse collision_badguy(BadGuy &badguy, const CollisionHit &hit) override
Called when the badguy collided with another badguy.
Definition: walking_badguy.cpp:180
Base class for Badguys that walk on the floor.
Definition: walking_badguy.hpp:25
virtual void freeze() override
Called when hit by an ice bullet, and is_freezable() returns true.
Definition: walking_badguy.cpp:216
void add_velocity(const Vector &velocity)
Adds velocity to the badguy (be careful when using this)
Definition: walking_badguy.cpp:91
virtual void initialize() override
called immediately before the first call to initialize
Definition: walking_badguy.cpp:73
Simple timer designed to be used in the update functions of objects.
Definition: timer.hpp:24
Definition: reader_mapping.hpp:31
int max_drop_height
Maximum height of drop before we will turn around, or -1 to just drop from any ledge.
Definition: walking_badguy.hpp:73
This class collects data about a collision.
Definition: collision_hit.hpp:44