virtual void active_update(float dt_sec) override
called each frame when the badguy is activated.
Definition: yeti_stalactite.cpp:46
virtual void draw(DrawingContext &context) override
Called when the badguy is drawn.
Definition: yeti_stalactite.cpp:72
virtual bool is_flammable() const override
Returns whether to call ignite() when a badguy gets hit by a fire bullet.
Definition: yeti_stalactite.cpp:89
This class provides functions for drawing things on screen.
Definition: drawing_context.hpp:42