dart
dart
dynamics
DistanceFilter.hpp
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/*
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* Copyright (c) 2011-2021, The DART development contributors
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* All rights reserved.
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*
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* The list of contributors can be found at:
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* https://github.com/dartsim/dart/blob/master/LICENSE
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*
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* This file is provided under the following "BSD-style" License:
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* Redistribution and use in source and binary forms, with or
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* without modification, are permitted provided that the following
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* conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
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* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef DART_COLLISION_DISTANCEFILTER_HPP_
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#define DART_COLLISION_DISTANCEFILTER_HPP_
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namespace
dart
{
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namespace
dynamics
{
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class
BodyNode;
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}
// namespace dynamics
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namespace
collision
{
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class
CollisionObject;
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struct
DistanceFilter
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{
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virtual
bool
needDistance(
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const
CollisionObject
* object1,
const
CollisionObject
* object2)
const
= 0;
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};
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struct
BodyNodeDistanceFilter
:
DistanceFilter
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{
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bool
needDistance(
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const
CollisionObject
* object1,
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const
CollisionObject
* object2)
const override
;
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bool
areAdjacentBodies(
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const
dynamics::BodyNode
* bodyNode1,
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const
dynamics::BodyNode
* bodyNode2)
const
;
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};
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}
// namespace collision
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}
// namespace dart
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#endif // DART_COLLISION_DISTANCEFILTER_HPP_
dynamics
dart
Definition:
Aspect.cpp:40
collision
dart::collision::CollisionObject
Definition:
CollisionObject.hpp:43
dart::dynamics::BodyNode
BodyNode class represents a single node of the skeleton.
Definition:
BodyNode.hpp:74
dart::collision::BodyNodeDistanceFilter
Definition:
DistanceFilter.hpp:52
dart::collision::DistanceFilter
Definition:
DistanceFilter.hpp:46
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