raygui-widget
raylib.h
1 /**********************************************************************************************
2 *
3 * raylib v5.1-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
4 *
5 * FEATURES:
6 * - NO external dependencies, all required libraries included with raylib
7 * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
8 * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
9 * - Written in plain C code (C99) in PascalCase/camelCase notation
10 * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)
11 * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
12 * - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)
13 * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
14 * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
15 * - Flexible Materials system, supporting classic maps and PBR maps
16 * - Animated 3D models supported (skeletal bones animation) (IQM)
17 * - Shaders support, including Model shaders and Postprocessing shaders
18 * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
19 * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
20 * - VR stereo rendering with configurable HMD device parameters
21 * - Bindings to multiple programming languages available!
22 *
23 * NOTES:
24 * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
25 * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
26 * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
27 * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
28 *
29 * DEPENDENCIES (included):
30 * [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
31 * [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
32 * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
33 *
34 * OPTIONAL DEPENDENCIES (included):
35 * [rcore] msf_gif (Miles Fogle) for GIF recording
36 * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
37 * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
38 * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
39 * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
40 * [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
41 * [rtext] stb_truetype (Sean Barret) for ttf fonts loading
42 * [rtext] stb_rect_pack (Sean Barret) for rectangles packing
43 * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
44 * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
45 * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
46 * [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
47 * [raudio] dr_wav (David Reid) for WAV audio file loading
48 * [raudio] dr_flac (David Reid) for FLAC audio file loading
49 * [raudio] dr_mp3 (David Reid) for MP3 audio file loading
50 * [raudio] stb_vorbis (Sean Barret) for OGG audio loading
51 * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
52 * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
53 *
54 *
55 * LICENSE: zlib/libpng
56 *
57 * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
58 * BSD-like license that allows static linking with closed source software:
59 *
60 * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
61 *
62 * This software is provided "as-is", without any express or implied warranty. In no event
63 * will the authors be held liable for any damages arising from the use of this software.
64 *
65 * Permission is granted to anyone to use this software for any purpose, including commercial
66 * applications, and to alter it and redistribute it freely, subject to the following restrictions:
67 *
68 * 1. The origin of this software must not be misrepresented; you must not claim that you
69 * wrote the original software. If you use this software in a product, an acknowledgment
70 * in the product documentation would be appreciated but is not required.
71 *
72 * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
73 * as being the original software.
74 *
75 * 3. This notice may not be removed or altered from any source distribution.
76 *
77 **********************************************************************************************/
78 
79 #ifndef RAYLIB_H
80 #define RAYLIB_H
81 
82 #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
83 
84 #define RAYLIB_VERSION_MAJOR 5
85 #define RAYLIB_VERSION_MINOR 1
86 #define RAYLIB_VERSION_PATCH 0
87 #define RAYLIB_VERSION "5.1-dev"
88 
89 // Function specifiers in case library is build/used as a shared library
90 // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
91 // NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden
92 #if defined(_WIN32)
93  #if defined(__TINYC__)
94  #define __declspec(x) __attribute__((x))
95  #endif
96  #if defined(BUILD_LIBTYPE_SHARED)
97  #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
98  #elif defined(USE_LIBTYPE_SHARED)
99  #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
100  #endif
101 #else
102  #if defined(BUILD_LIBTYPE_SHARED)
103  #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)
104  #endif
105 #endif
106 
107 #ifndef RLAPI
108  #define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
109 #endif
110 
111 //----------------------------------------------------------------------------------
112 // Some basic Defines
113 //----------------------------------------------------------------------------------
114 #ifndef PI
115  #define PI 3.14159265358979323846f
116 #endif
117 #ifndef DEG2RAD
118  #define DEG2RAD (PI/180.0f)
119 #endif
120 #ifndef RAD2DEG
121  #define RAD2DEG (180.0f/PI)
122 #endif
123 
124 // Allow custom memory allocators
125 // NOTE: Require recompiling raylib sources
126 #ifndef RL_MALLOC
127  #define RL_MALLOC(sz) malloc(sz)
128 #endif
129 #ifndef RL_CALLOC
130  #define RL_CALLOC(n,sz) calloc(n,sz)
131 #endif
132 #ifndef RL_REALLOC
133  #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
134 #endif
135 #ifndef RL_FREE
136  #define RL_FREE(ptr) free(ptr)
137 #endif
138 
139 // NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
140 // Plain structures in C++ (without constructors) can be initialized with { }
141 // This is called aggregate initialization (C++11 feature)
142 #if defined(__cplusplus)
143  #define CLITERAL(type) type
144 #else
145  #define CLITERAL(type) (type)
146 #endif
147 
148 // Some compilers (mostly macos clang) default to C++98,
149 // where aggregate initialization can't be used
150 // So, give a more clear error stating how to fix this
151 #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)
152  #error "C++11 or later is required. Add -std=c++11"
153 #endif
154 
155 // NOTE: We set some defines with some data types declared by raylib
156 // Other modules (raymath, rlgl) also require some of those types, so,
157 // to be able to use those other modules as standalone (not depending on raylib)
158 // this defines are very useful for internal check and avoid type (re)definitions
159 #define RL_COLOR_TYPE
160 #define RL_RECTANGLE_TYPE
161 #define RL_VECTOR2_TYPE
162 #define RL_VECTOR3_TYPE
163 #define RL_VECTOR4_TYPE
164 #define RL_QUATERNION_TYPE
165 #define RL_MATRIX_TYPE
166 
167 // Some Basic Colors
168 // NOTE: Custom raylib color palette for amazing visuals on WHITE background
169 #define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
170 #define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray
171 #define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray
172 #define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow
173 #define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold
174 #define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange
175 #define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink
176 #define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red
177 #define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon
178 #define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green
179 #define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime
180 #define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green
181 #define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue
182 #define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue
183 #define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue
184 #define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple
185 #define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet
186 #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple
187 #define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige
188 #define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown
189 #define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown
190 
191 #define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White
192 #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
193 #define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)
194 #define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
195 #define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
196 
197 //----------------------------------------------------------------------------------
198 // Structures Definition
199 //----------------------------------------------------------------------------------
200 // Boolean type
201 #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
202  #include <stdbool.h>
203 #elif !defined(__cplusplus) && !defined(bool)
204  typedef enum bool { false = 0, true = !false } bool;
205  #define RL_BOOL_TYPE
206 #endif
207 
208 // Vector2, 2 components
209 typedef struct Vector2 {
210  float x; // Vector x component
211  float y; // Vector y component
212 } Vector2;
213 
214 // Vector3, 3 components
215 typedef struct Vector3 {
216  float x; // Vector x component
217  float y; // Vector y component
218  float z; // Vector z component
219 } Vector3;
220 
221 // Vector4, 4 components
222 typedef struct Vector4 {
223  float x; // Vector x component
224  float y; // Vector y component
225  float z; // Vector z component
226  float w; // Vector w component
227 } Vector4;
228 
229 // Quaternion, 4 components (Vector4 alias)
230 typedef Vector4 Quaternion;
231 
232 // Matrix, 4x4 components, column major, OpenGL style, right-handed
233 typedef struct Matrix {
234  float m0, m4, m8, m12; // Matrix first row (4 components)
235  float m1, m5, m9, m13; // Matrix second row (4 components)
236  float m2, m6, m10, m14; // Matrix third row (4 components)
237  float m3, m7, m11, m15; // Matrix fourth row (4 components)
238 } Matrix;
239 
240 // Color, 4 components, R8G8B8A8 (32bit)
241 typedef struct Color {
242  unsigned char r; // Color red value
243  unsigned char g; // Color green value
244  unsigned char b; // Color blue value
245  unsigned char a; // Color alpha value
246 } Color;
247 
248 // Rectangle, 4 components
249 typedef struct Rectangle {
250  float x; // Rectangle top-left corner position x
251  float y; // Rectangle top-left corner position y
252  float width; // Rectangle width
253  float height; // Rectangle height
254 } Rectangle;
255 
256 // Image, pixel data stored in CPU memory (RAM)
257 typedef struct Image {
258  void *data; // Image raw data
259  int width; // Image base width
260  int height; // Image base height
261  int mipmaps; // Mipmap levels, 1 by default
262  int format; // Data format (PixelFormat type)
263 } Image;
264 
265 // Texture, tex data stored in GPU memory (VRAM)
266 typedef struct Texture {
267  unsigned int id; // OpenGL texture id
268  int width; // Texture base width
269  int height; // Texture base height
270  int mipmaps; // Mipmap levels, 1 by default
271  int format; // Data format (PixelFormat type)
272 } Texture;
273 
274 // Texture2D, same as Texture
275 typedef Texture Texture2D;
276 
277 // TextureCubemap, same as Texture
278 typedef Texture TextureCubemap;
279 
280 // RenderTexture, fbo for texture rendering
281 typedef struct RenderTexture {
282  unsigned int id; // OpenGL framebuffer object id
283  Texture texture; // Color buffer attachment texture
284  Texture depth; // Depth buffer attachment texture
285 } RenderTexture;
286 
287 // RenderTexture2D, same as RenderTexture
289 
290 // NPatchInfo, n-patch layout info
291 typedef struct NPatchInfo {
292  Rectangle source; // Texture source rectangle
293  int left; // Left border offset
294  int top; // Top border offset
295  int right; // Right border offset
296  int bottom; // Bottom border offset
297  int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
298 } NPatchInfo;
299 
300 // GlyphInfo, font characters glyphs info
301 typedef struct GlyphInfo {
302  int value; // Character value (Unicode)
303  int offsetX; // Character offset X when drawing
304  int offsetY; // Character offset Y when drawing
305  int advanceX; // Character advance position X
306  Image image; // Character image data
307 } GlyphInfo;
308 
309 // Font, font texture and GlyphInfo array data
310 typedef struct Font {
311  int baseSize; // Base size (default chars height)
312  int glyphCount; // Number of glyph characters
313  int glyphPadding; // Padding around the glyph characters
314  Texture2D texture; // Texture atlas containing the glyphs
315  Rectangle *recs; // Rectangles in texture for the glyphs
316  GlyphInfo *glyphs; // Glyphs info data
317 } Font;
318 
319 // Camera, defines position/orientation in 3d space
320 typedef struct Camera3D {
321  Vector3 position; // Camera position
322  Vector3 target; // Camera target it looks-at
323  Vector3 up; // Camera up vector (rotation over its axis)
324  float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
325  int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
326 } Camera3D;
327 
328 typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
329 
330 // Camera2D, defines position/orientation in 2d space
331 typedef struct Camera2D {
332  Vector2 offset; // Camera offset (displacement from target)
333  Vector2 target; // Camera target (rotation and zoom origin)
334  float rotation; // Camera rotation in degrees
335  float zoom; // Camera zoom (scaling), should be 1.0f by default
336 } Camera2D;
337 
338 // Mesh, vertex data and vao/vbo
339 typedef struct Mesh {
340  int vertexCount; // Number of vertices stored in arrays
341  int triangleCount; // Number of triangles stored (indexed or not)
342 
343  // Vertex attributes data
344  float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
345  float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
346  float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
347  float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
348  float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
349  unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
350  unsigned short *indices; // Vertex indices (in case vertex data comes indexed)
351 
352  // Animation vertex data
353  float *animVertices; // Animated vertex positions (after bones transformations)
354  float *animNormals; // Animated normals (after bones transformations)
355  unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
356  float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning)
357 
358  // OpenGL identifiers
359  unsigned int vaoId; // OpenGL Vertex Array Object id
360  unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
361 } Mesh;
362 
363 // Shader
364 typedef struct Shader {
365  unsigned int id; // Shader program id
366  int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS)
367 } Shader;
368 
369 // MaterialMap
370 typedef struct MaterialMap {
371  Texture2D texture; // Material map texture
372  Color color; // Material map color
373  float value; // Material map value
374 } MaterialMap;
375 
376 // Material, includes shader and maps
377 typedef struct Material {
378  Shader shader; // Material shader
379  MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
380  float params[4]; // Material generic parameters (if required)
381 } Material;
382 
383 // Transform, vertex transformation data
384 typedef struct Transform {
385  Vector3 translation; // Translation
386  Quaternion rotation; // Rotation
387  Vector3 scale; // Scale
388 } Transform;
389 
390 // Bone, skeletal animation bone
391 typedef struct BoneInfo {
392  char name[32]; // Bone name
393  int parent; // Bone parent
394 } BoneInfo;
395 
396 // Model, meshes, materials and animation data
397 typedef struct Model {
398  Matrix transform; // Local transform matrix
399 
400  int meshCount; // Number of meshes
401  int materialCount; // Number of materials
402  Mesh *meshes; // Meshes array
403  Material *materials; // Materials array
404  int *meshMaterial; // Mesh material number
405 
406  // Animation data
407  int boneCount; // Number of bones
408  BoneInfo *bones; // Bones information (skeleton)
409  Transform *bindPose; // Bones base transformation (pose)
410 } Model;
411 
412 // ModelAnimation
413 typedef struct ModelAnimation {
414  int boneCount; // Number of bones
415  int frameCount; // Number of animation frames
416  BoneInfo *bones; // Bones information (skeleton)
417  Transform **framePoses; // Poses array by frame
418  char name[32]; // Animation name
420 
421 // Ray, ray for raycasting
422 typedef struct Ray {
423  Vector3 position; // Ray position (origin)
424  Vector3 direction; // Ray direction
425 } Ray;
426 
427 // RayCollision, ray hit information
428 typedef struct RayCollision {
429  bool hit; // Did the ray hit something?
430  float distance; // Distance to the nearest hit
431  Vector3 point; // Point of the nearest hit
432  Vector3 normal; // Surface normal of hit
433 } RayCollision;
434 
435 // BoundingBox
436 typedef struct BoundingBox {
437  Vector3 min; // Minimum vertex box-corner
438  Vector3 max; // Maximum vertex box-corner
439 } BoundingBox;
440 
441 // Wave, audio wave data
442 typedef struct Wave {
443  unsigned int frameCount; // Total number of frames (considering channels)
444  unsigned int sampleRate; // Frequency (samples per second)
445  unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
446  unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
447  void *data; // Buffer data pointer
448 } Wave;
449 
450 // Opaque structs declaration
451 // NOTE: Actual structs are defined internally in raudio module
452 typedef struct rAudioBuffer rAudioBuffer;
453 typedef struct rAudioProcessor rAudioProcessor;
454 
455 // AudioStream, custom audio stream
456 typedef struct AudioStream {
457  rAudioBuffer *buffer; // Pointer to internal data used by the audio system
458  rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
459 
460  unsigned int sampleRate; // Frequency (samples per second)
461  unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
462  unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
463 } AudioStream;
464 
465 // Sound
466 typedef struct Sound {
467  AudioStream stream; // Audio stream
468  unsigned int frameCount; // Total number of frames (considering channels)
469 } Sound;
470 
471 // Music, audio stream, anything longer than ~10 seconds should be streamed
472 typedef struct Music {
473  AudioStream stream; // Audio stream
474  unsigned int frameCount; // Total number of frames (considering channels)
475  bool looping; // Music looping enable
476 
477  int ctxType; // Type of music context (audio filetype)
478  void *ctxData; // Audio context data, depends on type
479 } Music;
480 
481 // VrDeviceInfo, Head-Mounted-Display device parameters
482 typedef struct VrDeviceInfo {
483  int hResolution; // Horizontal resolution in pixels
484  int vResolution; // Vertical resolution in pixels
485  float hScreenSize; // Horizontal size in meters
486  float vScreenSize; // Vertical size in meters
487  float eyeToScreenDistance; // Distance between eye and display in meters
488  float lensSeparationDistance; // Lens separation distance in meters
489  float interpupillaryDistance; // IPD (distance between pupils) in meters
490  float lensDistortionValues[4]; // Lens distortion constant parameters
491  float chromaAbCorrection[4]; // Chromatic aberration correction parameters
492 } VrDeviceInfo;
493 
494 // VrStereoConfig, VR stereo rendering configuration for simulator
495 typedef struct VrStereoConfig {
496  Matrix projection[2]; // VR projection matrices (per eye)
497  Matrix viewOffset[2]; // VR view offset matrices (per eye)
498  float leftLensCenter[2]; // VR left lens center
499  float rightLensCenter[2]; // VR right lens center
500  float leftScreenCenter[2]; // VR left screen center
501  float rightScreenCenter[2]; // VR right screen center
502  float scale[2]; // VR distortion scale
503  float scaleIn[2]; // VR distortion scale in
505 
506 // File path list
507 typedef struct FilePathList {
508  unsigned int capacity; // Filepaths max entries
509  unsigned int count; // Filepaths entries count
510  char **paths; // Filepaths entries
511 } FilePathList;
512 
513 // Automation event
514 typedef struct AutomationEvent {
515  unsigned int frame; // Event frame
516  unsigned int type; // Event type (AutomationEventType)
517  int params[4]; // Event parameters (if required)
519 
520 // Automation event list
521 typedef struct AutomationEventList {
522  unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
523  unsigned int count; // Events entries count
524  AutomationEvent *events; // Events entries
526 
527 //----------------------------------------------------------------------------------
528 // Enumerators Definition
529 //----------------------------------------------------------------------------------
530 // System/Window config flags
531 // NOTE: Every bit registers one state (use it with bit masks)
532 // By default all flags are set to 0
533 typedef enum {
534  FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
535  FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
536  FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
537  FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
538  FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
539  FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
540  FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
541  FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
542  FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
543  FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
544  FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
545  FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
546  FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
547  FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
548  FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
549  FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
550 } ConfigFlags;
551 
552 // Trace log level
553 // NOTE: Organized by priority level
554 typedef enum {
555  LOG_ALL = 0, // Display all logs
556  LOG_TRACE, // Trace logging, intended for internal use only
557  LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds
558  LOG_INFO, // Info logging, used for program execution info
559  LOG_WARNING, // Warning logging, used on recoverable failures
560  LOG_ERROR, // Error logging, used on unrecoverable failures
561  LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE)
562  LOG_NONE // Disable logging
563 } TraceLogLevel;
564 
565 // Keyboard keys (US keyboard layout)
566 // NOTE: Use GetKeyPressed() to allow redefining
567 // required keys for alternative layouts
568 typedef enum {
569  KEY_NULL = 0, // Key: NULL, used for no key pressed
570  // Alphanumeric keys
571  KEY_APOSTROPHE = 39, // Key: '
572  KEY_COMMA = 44, // Key: ,
573  KEY_MINUS = 45, // Key: -
574  KEY_PERIOD = 46, // Key: .
575  KEY_SLASH = 47, // Key: /
576  KEY_ZERO = 48, // Key: 0
577  KEY_ONE = 49, // Key: 1
578  KEY_TWO = 50, // Key: 2
579  KEY_THREE = 51, // Key: 3
580  KEY_FOUR = 52, // Key: 4
581  KEY_FIVE = 53, // Key: 5
582  KEY_SIX = 54, // Key: 6
583  KEY_SEVEN = 55, // Key: 7
584  KEY_EIGHT = 56, // Key: 8
585  KEY_NINE = 57, // Key: 9
586  KEY_SEMICOLON = 59, // Key: ;
587  KEY_EQUAL = 61, // Key: =
588  KEY_A = 65, // Key: A | a
589  KEY_B = 66, // Key: B | b
590  KEY_C = 67, // Key: C | c
591  KEY_D = 68, // Key: D | d
592  KEY_E = 69, // Key: E | e
593  KEY_F = 70, // Key: F | f
594  KEY_G = 71, // Key: G | g
595  KEY_H = 72, // Key: H | h
596  KEY_I = 73, // Key: I | i
597  KEY_J = 74, // Key: J | j
598  KEY_K = 75, // Key: K | k
599  KEY_L = 76, // Key: L | l
600  KEY_M = 77, // Key: M | m
601  KEY_N = 78, // Key: N | n
602  KEY_O = 79, // Key: O | o
603  KEY_P = 80, // Key: P | p
604  KEY_Q = 81, // Key: Q | q
605  KEY_R = 82, // Key: R | r
606  KEY_S = 83, // Key: S | s
607  KEY_T = 84, // Key: T | t
608  KEY_U = 85, // Key: U | u
609  KEY_V = 86, // Key: V | v
610  KEY_W = 87, // Key: W | w
611  KEY_X = 88, // Key: X | x
612  KEY_Y = 89, // Key: Y | y
613  KEY_Z = 90, // Key: Z | z
614  KEY_LEFT_BRACKET = 91, // Key: [
615  KEY_BACKSLASH = 92, // Key: '\'
616  KEY_RIGHT_BRACKET = 93, // Key: ]
617  KEY_GRAVE = 96, // Key: `
618  // Function keys
619  KEY_SPACE = 32, // Key: Space
620  KEY_ESCAPE = 256, // Key: Esc
621  KEY_ENTER = 257, // Key: Enter
622  KEY_TAB = 258, // Key: Tab
623  KEY_BACKSPACE = 259, // Key: Backspace
624  KEY_INSERT = 260, // Key: Ins
625  KEY_DELETE = 261, // Key: Del
626  KEY_RIGHT = 262, // Key: Cursor right
627  KEY_LEFT = 263, // Key: Cursor left
628  KEY_DOWN = 264, // Key: Cursor down
629  KEY_UP = 265, // Key: Cursor up
630  KEY_PAGE_UP = 266, // Key: Page up
631  KEY_PAGE_DOWN = 267, // Key: Page down
632  KEY_HOME = 268, // Key: Home
633  KEY_END = 269, // Key: End
634  KEY_CAPS_LOCK = 280, // Key: Caps lock
635  KEY_SCROLL_LOCK = 281, // Key: Scroll down
636  KEY_NUM_LOCK = 282, // Key: Num lock
637  KEY_PRINT_SCREEN = 283, // Key: Print screen
638  KEY_PAUSE = 284, // Key: Pause
639  KEY_F1 = 290, // Key: F1
640  KEY_F2 = 291, // Key: F2
641  KEY_F3 = 292, // Key: F3
642  KEY_F4 = 293, // Key: F4
643  KEY_F5 = 294, // Key: F5
644  KEY_F6 = 295, // Key: F6
645  KEY_F7 = 296, // Key: F7
646  KEY_F8 = 297, // Key: F8
647  KEY_F9 = 298, // Key: F9
648  KEY_F10 = 299, // Key: F10
649  KEY_F11 = 300, // Key: F11
650  KEY_F12 = 301, // Key: F12
651  KEY_LEFT_SHIFT = 340, // Key: Shift left
652  KEY_LEFT_CONTROL = 341, // Key: Control left
653  KEY_LEFT_ALT = 342, // Key: Alt left
654  KEY_LEFT_SUPER = 343, // Key: Super left
655  KEY_RIGHT_SHIFT = 344, // Key: Shift right
656  KEY_RIGHT_CONTROL = 345, // Key: Control right
657  KEY_RIGHT_ALT = 346, // Key: Alt right
658  KEY_RIGHT_SUPER = 347, // Key: Super right
659  KEY_KB_MENU = 348, // Key: KB menu
660  // Keypad keys
661  KEY_KP_0 = 320, // Key: Keypad 0
662  KEY_KP_1 = 321, // Key: Keypad 1
663  KEY_KP_2 = 322, // Key: Keypad 2
664  KEY_KP_3 = 323, // Key: Keypad 3
665  KEY_KP_4 = 324, // Key: Keypad 4
666  KEY_KP_5 = 325, // Key: Keypad 5
667  KEY_KP_6 = 326, // Key: Keypad 6
668  KEY_KP_7 = 327, // Key: Keypad 7
669  KEY_KP_8 = 328, // Key: Keypad 8
670  KEY_KP_9 = 329, // Key: Keypad 9
671  KEY_KP_DECIMAL = 330, // Key: Keypad .
672  KEY_KP_DIVIDE = 331, // Key: Keypad /
673  KEY_KP_MULTIPLY = 332, // Key: Keypad *
674  KEY_KP_SUBTRACT = 333, // Key: Keypad -
675  KEY_KP_ADD = 334, // Key: Keypad +
676  KEY_KP_ENTER = 335, // Key: Keypad Enter
677  KEY_KP_EQUAL = 336, // Key: Keypad =
678  // Android key buttons
679  KEY_BACK = 4, // Key: Android back button
680  KEY_MENU = 5, // Key: Android menu button
681  KEY_VOLUME_UP = 24, // Key: Android volume up button
682  KEY_VOLUME_DOWN = 25 // Key: Android volume down button
683 } KeyboardKey;
684 
685 // Add backwards compatibility support for deprecated names
686 #define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT
687 #define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT
688 #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE
689 
690 // Mouse buttons
691 typedef enum {
692  MOUSE_BUTTON_LEFT = 0, // Mouse button left
693  MOUSE_BUTTON_RIGHT = 1, // Mouse button right
694  MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
695  MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
696  MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
697  MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)
698  MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
699 } MouseButton;
700 
701 // Mouse cursor
702 typedef enum {
703  MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape
704  MOUSE_CURSOR_ARROW = 1, // Arrow shape
705  MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape
706  MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape
707  MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor
708  MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape
709  MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
710  MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
711  MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
712  MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape
713  MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
714 } MouseCursor;
715 
716 // Gamepad buttons
717 typedef enum {
718  GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking
719  GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button
720  GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button
721  GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button
722  GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button
723  GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
724  GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B)
725  GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
726  GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X)
727  GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button
728  GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button
729  GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button
730  GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button
731  GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)
732  GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
733  GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start)
734  GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left
735  GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right
736 } GamepadButton;
737 
738 // Gamepad axis
739 typedef enum {
740  GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis
741  GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis
742  GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis
743  GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis
744  GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]
745  GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]
746 } GamepadAxis;
747 
748 // Material map index
749 typedef enum {
750  MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
751  MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
752  MATERIAL_MAP_NORMAL, // Normal material
753  MATERIAL_MAP_ROUGHNESS, // Roughness material
754  MATERIAL_MAP_OCCLUSION, // Ambient occlusion material
755  MATERIAL_MAP_EMISSION, // Emission material
756  MATERIAL_MAP_HEIGHT, // Heightmap material
757  MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
758  MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
759  MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
760  MATERIAL_MAP_BRDF // Brdf material
761 } MaterialMapIndex;
762 
763 #define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
764 #define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
765 
766 // Shader location index
767 typedef enum {
768  SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
769  SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01
770  SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02
771  SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal
772  SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent
773  SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color
774  SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection
775  SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform)
776  SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection
777  SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform)
778  SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal
779  SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view
780  SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color
781  SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color
782  SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color
783  SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
784  SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
785  SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal
786  SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness
787  SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion
788  SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission
789  SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height
790  SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap
791  SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance
792  SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter
793  SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf
794 } ShaderLocationIndex;
795 
796 #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
797 #define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS
798 
799 // Shader uniform data type
800 typedef enum {
801  SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float
802  SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float)
803  SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float)
804  SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float)
805  SHADER_UNIFORM_INT, // Shader uniform type: int
806  SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
807  SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
808  SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
809  SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d
810 } ShaderUniformDataType;
811 
812 // Shader attribute data types
813 typedef enum {
814  SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float
815  SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float)
816  SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float)
817  SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)
818 } ShaderAttributeDataType;
819 
820 // Pixel formats
821 // NOTE: Support depends on OpenGL version and platform
822 typedef enum {
823  PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
824  PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
825  PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp
826  PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp
827  PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
828  PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
829  PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp
830  PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
831  PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
832  PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
833  PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
834  PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
835  PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
836  PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
837  PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
838  PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
839  PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp
840  PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp
841  PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp
842  PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
843  PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp
844  PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp
845  PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
846  PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp
847 } PixelFormat;
848 
849 // Texture parameters: filter mode
850 // NOTE 1: Filtering considers mipmaps if available in the texture
851 // NOTE 2: Filter is accordingly set for minification and magnification
852 typedef enum {
853  TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation
854  TEXTURE_FILTER_BILINEAR, // Linear filtering
855  TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
856  TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
857  TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
858  TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
859 } TextureFilter;
860 
861 // Texture parameters: wrap mode
862 typedef enum {
863  TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode
864  TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
865  TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
866  TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
867 } TextureWrap;
868 
869 // Cubemap layouts
870 typedef enum {
871  CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
872  CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
873  CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces
874  CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
875  CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
876  CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirrectangular map)
877 } CubemapLayout;
878 
879 // Font type, defines generation method
880 typedef enum {
881  FONT_DEFAULT = 0, // Default font generation, anti-aliased
882  FONT_BITMAP, // Bitmap font generation, no anti-aliasing
883  FONT_SDF // SDF font generation, requires external shader
884 } FontType;
885 
886 // Color blending modes (pre-defined)
887 typedef enum {
888  BLEND_ALPHA = 0, // Blend textures considering alpha (default)
889  BLEND_ADDITIVE, // Blend textures adding colors
890  BLEND_MULTIPLIED, // Blend textures multiplying colors
891  BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
892  BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
893  BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
894  BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())
895  BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
896 } BlendMode;
897 
898 // Gesture
899 // NOTE: Provided as bit-wise flags to enable only desired gestures
900 typedef enum {
901  GESTURE_NONE = 0, // No gesture
902  GESTURE_TAP = 1, // Tap gesture
903  GESTURE_DOUBLETAP = 2, // Double tap gesture
904  GESTURE_HOLD = 4, // Hold gesture
905  GESTURE_DRAG = 8, // Drag gesture
906  GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture
907  GESTURE_SWIPE_LEFT = 32, // Swipe left gesture
908  GESTURE_SWIPE_UP = 64, // Swipe up gesture
909  GESTURE_SWIPE_DOWN = 128, // Swipe down gesture
910  GESTURE_PINCH_IN = 256, // Pinch in gesture
911  GESTURE_PINCH_OUT = 512 // Pinch out gesture
912 } Gesture;
913 
914 // Camera system modes
915 typedef enum {
916  CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing)
917  CAMERA_FREE, // Camera free mode
918  CAMERA_ORBITAL, // Camera orbital, around target, zoom supported
919  CAMERA_FIRST_PERSON, // Camera first person
920  CAMERA_THIRD_PERSON // Camera third person
921 } CameraMode;
922 
923 // Camera projection
924 typedef enum {
925  CAMERA_PERSPECTIVE = 0, // Perspective projection
926  CAMERA_ORTHOGRAPHIC // Orthographic projection
927 } CameraProjection;
928 
929 // N-patch layout
930 typedef enum {
931  NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles
932  NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles
933  NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles
934 } NPatchLayout;
935 
936 // Callbacks to hook some internal functions
937 // WARNING: These callbacks are intended for advanced users
938 typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
939 typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data
940 typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data
941 typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
942 typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
943 
944 //------------------------------------------------------------------------------------
945 // Global Variables Definition
946 //------------------------------------------------------------------------------------
947 // It's lonely here...
948 
949 //------------------------------------------------------------------------------------
950 // Window and Graphics Device Functions (Module: core)
951 //------------------------------------------------------------------------------------
952 
953 #if defined(__cplusplus)
954 extern "C" { // Prevents name mangling of functions
955 #endif
956 
957 // Window-related functions
958 RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
959 RLAPI void CloseWindow(void); // Close window and unload OpenGL context
960 RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
961 RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
962 RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
963 RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
964 RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)
965 RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)
966 RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
967 RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
968 RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
969 RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
970 RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
971 RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
972 RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
973 RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
974 RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
975 RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
976 RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
977 RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
978 RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
979 RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
980 RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
981 RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
982 RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
983 RLAPI void SetWindowSize(int width, int height); // Set window dimensions
984 RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
985 RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)
986 RLAPI void *GetWindowHandle(void); // Get native window handle
987 RLAPI int GetScreenWidth(void); // Get current screen width
988 RLAPI int GetScreenHeight(void); // Get current screen height
989 RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
990 RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
991 RLAPI int GetMonitorCount(void); // Get number of connected monitors
992 RLAPI int GetCurrentMonitor(void); // Get current connected monitor
993 RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
994 RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
995 RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
996 RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
997 RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
998 RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
999 RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
1000 RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
1001 RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
1002 RLAPI void SetClipboardText(const char *text); // Set clipboard text content
1003 RLAPI const char *GetClipboardText(void); // Get clipboard text content
1004 RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
1005 RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
1006 
1007 // Cursor-related functions
1008 RLAPI void ShowCursor(void); // Shows cursor
1009 RLAPI void HideCursor(void); // Hides cursor
1010 RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
1011 RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
1012 RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
1013 RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
1014 
1015 // Drawing-related functions
1016 RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
1017 RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
1018 RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
1019 RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)
1020 RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
1021 RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)
1022 RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
1023 RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture
1024 RLAPI void EndTextureMode(void); // Ends drawing to render texture
1025 RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
1026 RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
1027 RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
1028 RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
1029 RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
1030 RLAPI void EndScissorMode(void); // End scissor mode
1031 RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
1032 RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
1033 
1034 // VR stereo config functions for VR simulator
1035 RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
1036 RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
1037 
1038 // Shader management functions
1039 // NOTE: Shader functionality is not available on OpenGL 1.1
1040 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
1041 RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
1042 RLAPI bool IsShaderReady(Shader shader); // Check if a shader is ready
1043 RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
1044 RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
1045 RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
1046 RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
1047 RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
1048 RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
1049 RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
1050 
1051 // Screen-space-related functions
1052 #define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions
1053 RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse)
1054 RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport
1055 RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
1056 RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
1057 RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
1058 RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
1059 RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
1060 RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
1061 
1062 // Timing-related functions
1063 RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
1064 RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
1065 RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
1066 RLAPI int GetFPS(void); // Get current FPS
1067 
1068 // Custom frame control functions
1069 // NOTE: Those functions are intended for advanced users that want full control over the frame processing
1070 // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
1071 // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
1072 RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
1073 RLAPI void PollInputEvents(void); // Register all input events
1074 RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
1075 
1076 // Random values generation functions
1077 RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
1078 RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
1079 RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
1080 RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
1081 
1082 // Misc. functions
1083 RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
1084 RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
1085 RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
1086 
1087 // NOTE: Following functions implemented in module [utils]
1088 //------------------------------------------------------------------
1089 RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
1090 RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
1091 RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
1092 RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
1093 RLAPI void MemFree(void *ptr); // Internal memory free
1094 
1095 // Set custom callbacks
1096 // WARNING: Callbacks setup is intended for advanced users
1097 RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
1098 RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
1099 RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
1100 RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
1101 RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
1102 
1103 // Files management functions
1104 RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
1105 RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
1106 RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
1107 RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
1108 RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
1109 RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
1110 RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
1111 //------------------------------------------------------------------
1112 
1113 // File system functions
1114 RLAPI bool FileExists(const char *fileName); // Check if file exists
1115 RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
1116 RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
1117 RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
1118 RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
1119 RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
1120 RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
1121 RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
1122 RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
1123 RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
1124 RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
1125 RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
1126 RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
1127 RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
1128 RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
1129 RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan
1130 RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
1131 RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
1132 RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
1133 RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
1134 RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
1135 
1136 // Compression/Encoding functionality
1137 RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
1138 RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
1139 RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
1140 RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
1141 
1142 // Automation events functionality
1143 RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
1144 RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file
1145 RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
1146 RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
1147 RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
1148 RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
1149 RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
1150 RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
1151 
1152 //------------------------------------------------------------------------------------
1153 // Input Handling Functions (Module: core)
1154 //------------------------------------------------------------------------------------
1155 
1156 // Input-related functions: keyboard
1157 RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
1158 RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
1159 RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
1160 RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
1161 RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
1162 RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
1163 RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
1164 RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
1165 
1166 // Input-related functions: gamepads
1167 RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
1168 RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
1169 RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
1170 RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
1171 RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
1172 RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
1173 RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
1174 RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
1175 RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
1176 RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
1177 RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor); // Set gamepad vibration for both motors
1178 
1179 // Input-related functions: mouse
1180 RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
1181 RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
1182 RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
1183 RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
1184 RLAPI int GetMouseX(void); // Get mouse position X
1185 RLAPI int GetMouseY(void); // Get mouse position Y
1186 RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
1187 RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames
1188 RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
1189 RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
1190 RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
1191 RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger
1192 RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y
1193 RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
1194 
1195 // Input-related functions: touch
1196 RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
1197 RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
1198 RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
1199 RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
1200 RLAPI int GetTouchPointCount(void); // Get number of touch points
1201 
1202 //------------------------------------------------------------------------------------
1203 // Gestures and Touch Handling Functions (Module: rgestures)
1204 //------------------------------------------------------------------------------------
1205 RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
1206 RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
1207 RLAPI int GetGestureDetected(void); // Get latest detected gesture
1208 RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
1209 RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
1210 RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
1211 RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
1212 RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
1213 
1214 //------------------------------------------------------------------------------------
1215 // Camera System Functions (Module: rcamera)
1216 //------------------------------------------------------------------------------------
1217 RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
1218 RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
1219 
1220 //------------------------------------------------------------------------------------
1221 // Basic Shapes Drawing Functions (Module: shapes)
1222 //------------------------------------------------------------------------------------
1223 // Set texture and rectangle to be used on shapes drawing
1224 // NOTE: It can be useful when using basic shapes and one single font,
1225 // defining a font char white rectangle would allow drawing everything in a single draw call
1226 RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
1227 RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
1228 RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
1229 
1230 // Basic shapes drawing functions
1231 RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
1232 RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
1233 RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
1234 RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
1235 RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
1236 RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
1237 RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
1238 RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
1239 RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
1240 RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
1241 RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
1242 RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
1243 RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
1244 RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
1245 RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
1246 RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
1247 RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
1248 RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
1249 RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
1250 RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
1251 RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
1252 RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
1253 RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
1254 RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
1255 RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
1256 RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
1257 RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
1258 RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
1259 RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges
1260 RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
1261 RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1262 RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
1263 RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
1264 RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
1265 RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
1266 RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
1267 RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
1268 
1269 // Splines drawing functions
1270 RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
1271 RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
1272 RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
1273 RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
1274 RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
1275 RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
1276 RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
1277 RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
1278 RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
1279 RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
1280 
1281 // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
1282 RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
1283 RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
1284 RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
1285 RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
1286 RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
1287 
1288 // Basic shapes collision detection functions
1289 RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
1290 RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
1291 RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
1292 RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
1293 RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
1294 RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
1295 RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
1296 RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
1297 RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
1298 RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
1299 RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
1300 
1301 //------------------------------------------------------------------------------------
1302 // Texture Loading and Drawing Functions (Module: textures)
1303 //------------------------------------------------------------------------------------
1304 
1305 // Image loading functions
1306 // NOTE: These functions do not require GPU access
1307 RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
1308 RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
1309 RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
1310 RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
1311 RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
1312 RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
1313 RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
1314 RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
1315 RLAPI bool IsImageReady(Image image); // Check if an image is ready
1316 RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
1317 RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
1318 RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
1319 RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
1320 
1321 // Image generation functions
1322 RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
1323 RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
1324 RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
1325 RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
1326 RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
1327 RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
1328 RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
1329 RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
1330 RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data
1331 
1332 // Image manipulation functions
1333 RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
1334 RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
1335 RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
1336 RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
1337 RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
1338 RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
1339 RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
1340 RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
1341 RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
1342 RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
1343 RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
1344 RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
1345 RLAPI void ImageKernelConvolution(Image *image, float* kernel, int kernelSize); // Apply Custom Square image convolution kernel
1346 RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
1347 RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
1348 RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
1349 RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image
1350 RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
1351 RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
1352 RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
1353 RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)
1354 RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
1355 RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
1356 RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
1357 RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
1358 RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
1359 RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
1360 RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
1361 RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
1362 RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
1363 RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
1364 RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
1365 RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
1366 RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
1367 RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position
1368 
1369 // Image drawing functions
1370 // NOTE: Image software-rendering functions (CPU)
1371 RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
1372 RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
1373 RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
1374 RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
1375 RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
1376 RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
1377 RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
1378 RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
1379 RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
1380 RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
1381 RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
1382 RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
1383 RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
1384 RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
1385 RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
1386 RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
1387 
1388 // Texture loading functions
1389 // NOTE: These functions require GPU access
1390 RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
1391 RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
1392 RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
1393 RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
1394 RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready
1395 RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
1396 RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
1397 RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
1398 RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
1399 RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
1400 
1401 // Texture configuration functions
1402 RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
1403 RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
1404 RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
1405 
1406 // Texture drawing functions
1407 RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
1408 RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
1409 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
1410 RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
1411 RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
1412 RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
1413 
1414 // Color/pixel related functions
1415 RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
1416 RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1417 RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA)
1418 RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
1419 RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
1420 RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
1421 RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
1422 RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color
1423 RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
1424 RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
1425 RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1426 RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
1427 RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
1428 RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
1429 RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
1430 RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
1431 
1432 //------------------------------------------------------------------------------------
1433 // Font Loading and Text Drawing Functions (Module: text)
1434 //------------------------------------------------------------------------------------
1435 
1436 // Font loading/unloading functions
1437 RLAPI Font GetFontDefault(void); // Get the default Font
1438 RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
1439 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
1440 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
1441 RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
1442 RLAPI bool IsFontReady(Font font); // Check if a font is ready
1443 RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
1444 RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
1445 RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
1446 RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
1447 RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
1448 
1449 // Text drawing functions
1450 RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
1451 RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
1452 RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
1453 RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
1454 RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
1455 RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
1456 
1457 // Text font info functions
1458 RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
1459 RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
1460 RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
1461 RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
1462 RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
1463 RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
1464 
1465 // Text codepoints management functions (unicode characters)
1466 RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
1467 RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
1468 RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
1469 RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
1470 RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
1471 RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1472 RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1473 RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1474 RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
1475 
1476 // Text strings management functions (no UTF-8 strings, only byte chars)
1477 // NOTE: Some strings allocate memory internally for returned strings, just be careful!
1478 RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
1479 RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
1480 RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
1481 RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
1482 RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
1483 RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!)
1484 RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)
1485 RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
1486 RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
1487 RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
1488 RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
1489 RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
1490 RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
1491 RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
1492 RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
1493 RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported)
1494 
1495 //------------------------------------------------------------------------------------
1496 // Basic 3d Shapes Drawing Functions (Module: models)
1497 //------------------------------------------------------------------------------------
1498 
1499 // Basic geometric 3D shapes drawing functions
1500 RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
1501 RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
1502 RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
1503 RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1504 RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
1505 RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
1506 RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
1507 RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
1508 RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
1509 RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
1510 RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
1511 RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
1512 RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
1513 RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
1514 RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
1515 RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
1516 RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
1517 RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
1518 RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
1519 RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
1520 RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
1521 
1522 //------------------------------------------------------------------------------------
1523 // Model 3d Loading and Drawing Functions (Module: models)
1524 //------------------------------------------------------------------------------------
1525 
1526 // Model management functions
1527 RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
1528 RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
1529 RLAPI bool IsModelReady(Model model); // Check if a model is ready
1530 RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
1531 RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
1532 
1533 // Model drawing functions
1534 RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
1535 RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
1536 RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
1537 RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
1538 RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
1539 RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
1540 RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
1541 RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
1542 
1543 // Mesh management functions
1544 RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
1545 RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
1546 RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
1547 RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
1548 RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
1549 RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
1550 RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
1551 RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
1552 RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes
1553 
1554 // Mesh generation functions
1555 RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
1556 RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
1557 RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
1558 RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
1559 RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
1560 RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
1561 RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh
1562 RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
1563 RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
1564 RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
1565 RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
1566 
1567 // Material loading/unloading functions
1568 RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
1569 RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
1570 RLAPI bool IsMaterialReady(Material material); // Check if a material is ready
1571 RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
1572 RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
1573 RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
1574 
1575 // Model animations loading/unloading functions
1576 RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
1577 RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
1578 RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
1579 RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
1580 RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
1581 
1582 // Collision detection functions
1583 RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
1584 RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
1585 RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
1586 RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
1587 RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
1588 RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
1589 RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
1590 RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
1591 
1592 //------------------------------------------------------------------------------------
1593 // Audio Loading and Playing Functions (Module: audio)
1594 //------------------------------------------------------------------------------------
1595 typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
1596 
1597 // Audio device management functions
1598 RLAPI void InitAudioDevice(void); // Initialize audio device and context
1599 RLAPI void CloseAudioDevice(void); // Close the audio device and context
1600 RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
1601 RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
1602 RLAPI float GetMasterVolume(void); // Get master volume (listener)
1603 
1604 // Wave/Sound loading/unloading functions
1605 RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
1606 RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
1607 RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready
1608 RLAPI Sound LoadSound(const char *fileName); // Load sound from file
1609 RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
1610 RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
1611 RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready
1612 RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
1613 RLAPI void UnloadWave(Wave wave); // Unload wave data
1614 RLAPI void UnloadSound(Sound sound); // Unload sound
1615 RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
1616 RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
1617 RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
1618 
1619 // Wave/Sound management functions
1620 RLAPI void PlaySound(Sound sound); // Play a sound
1621 RLAPI void StopSound(Sound sound); // Stop playing a sound
1622 RLAPI void PauseSound(Sound sound); // Pause a sound
1623 RLAPI void ResumeSound(Sound sound); // Resume a paused sound
1624 RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
1625 RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
1626 RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
1627 RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)
1628 RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
1629 RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range
1630 RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
1631 RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array
1632 RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
1633 
1634 // Music management functions
1635 RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
1636 RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
1637 RLAPI bool IsMusicReady(Music music); // Checks if a music stream is ready
1638 RLAPI void UnloadMusicStream(Music music); // Unload music stream
1639 RLAPI void PlayMusicStream(Music music); // Start music playing
1640 RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
1641 RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
1642 RLAPI void StopMusicStream(Music music); // Stop music playing
1643 RLAPI void PauseMusicStream(Music music); // Pause music playing
1644 RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
1645 RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
1646 RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
1647 RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
1648 RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)
1649 RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
1650 RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
1651 
1652 // AudioStream management functions
1653 RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
1654 RLAPI bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready
1655 RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
1656 RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
1657 RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
1658 RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
1659 RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
1660 RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
1661 RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
1662 RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
1663 RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
1664 RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
1665 RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
1666 RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
1667 RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
1668 
1669 RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float'
1670 RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
1671 
1672 RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
1673 RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
1674 
1675 #if defined(__cplusplus)
1676 }
1677 #endif
1678 
1679 #endif // RAYLIB_H
Definition: raylib.h:507
Definition: rlgl_standalone.c:87
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