12 #include "utils/ColorUtils.h" 13 #include "utils/Geometry.h" 17 #include <DirectXMath.h> 18 #include <d3dx11effect.h> 19 #include <wrl/client.h> 21 #define KODI_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 4 23 typedef enum SHADER_METHOD {
24 SHADER_METHOD_RENDER_DEFAULT,
25 SHADER_METHOD_RENDER_TEXTURE_NOBLEND,
26 SHADER_METHOD_RENDER_FONT,
27 SHADER_METHOD_RENDER_TEXTURE_BLEND,
28 SHADER_METHOD_RENDER_MULTI_TEXTURE_BLEND,
29 SHADER_METHOD_RENDER_STEREO_INTERLACED_LEFT,
30 SHADER_METHOD_RENDER_STEREO_INTERLACED_RIGHT,
31 SHADER_METHOD_RENDER_STEREO_CHECKERBOARD_LEFT,
32 SHADER_METHOD_RENDER_STEREO_CHECKERBOARD_RIGHT,
33 SHADER_METHOD_RENDER_COUNT
41 virtual void OnDestroyDevice(
bool fatal)=0;
42 virtual void OnCreateDevice()=0;
48 bool m_bRegistered =
false;
54 static inline void XMStoreColor(
float* floats, DWORD dword)
56 floats[0] = float((dword >> 16) & 0xFF) * (1.0f / 255.0f);
57 floats[1] = float((dword >> 8) & 0xFF) * (1.0f / 255.0f);
58 floats[2] = float((dword >> 0) & 0xFF) * (1.0f / 255.0f);
59 floats[3] = float((dword >> 24) & 0xFF) * (1.0f / 255.0f);
62 static inline void XMStoreColor(DirectX::XMFLOAT4* floats, DWORD dword)
64 XMStoreColor(reinterpret_cast<float*>(floats), dword);
67 static inline void XMStoreColor(
float* floats,
unsigned char a,
unsigned char r,
unsigned char g,
unsigned char b)
69 floats[0] = r * (1.0f / 255.0f);
70 floats[1] = g * (1.0f / 255.0f);
71 floats[2] = b * (1.0f / 255.0f);
72 floats[3] = a * (1.0f / 255.0f);
75 static inline void XMStoreColor(DirectX::XMFLOAT4* floats,
unsigned char a,
unsigned char r,
unsigned char g,
unsigned char b)
77 XMStoreColor(reinterpret_cast<float*>(floats), a, r, g, b);
81 static inline void PSClearShaderResources(ID3D11DeviceContext* pContext)
83 ID3D11ShaderResourceView* shader_resource_views[KODI_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT] = {};
84 pContext->PSSetShaderResources(0, ARRAYSIZE(shader_resource_views), shader_resource_views);
87 static size_t BitsPerPixel(DXGI_FORMAT
fmt);
96 bool Create(UINT width, UINT height, UINT mipLevels, D3D11_USAGE usage, DXGI_FORMAT format,
const void* pInitData =
nullptr,
unsigned int srcPitch = 0);
99 bool GetDesc(D3D11_TEXTURE2D_DESC *desc)
const;
100 bool LockRect(UINT subresource, D3D11_MAPPED_SUBRESOURCE *res, D3D11_MAP mapType)
const;
101 bool UnlockRect(UINT subresource)
const;
104 ID3D11Texture2D* Get()
const {
return m_texture.Get(); }
105 ID3D11ShaderResourceView* GetShaderResource(DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN);
106 ID3D11ShaderResourceView** GetAddressOfSRV(DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN);
107 ID3D11RenderTargetView* GetRenderTarget();
108 ID3D11RenderTargetView** GetAddressOfRTV();
109 UINT GetWidth()
const {
return m_width; }
110 UINT GetHeight()
const {
return m_height; }
111 DXGI_FORMAT GetFormat()
const {
return m_format; }
112 void GenerateMipmaps();
115 static void DrawQuad(
const CPoint points[4],
116 UTILS::COLOR::Color color,
118 const CRect* texCoords,
119 SHADER_METHOD options = SHADER_METHOD_RENDER_TEXTURE_BLEND);
121 static void DrawQuad(
const CPoint points[4],
122 UTILS::COLOR::Color color,
124 ID3D11ShaderResourceView** view,
125 const CRect* texCoords,
126 SHADER_METHOD options = SHADER_METHOD_RENDER_TEXTURE_BLEND);
128 static void DrawQuad(
const CRect& coords,
129 UTILS::COLOR::Color color,
131 const CRect* texCoords,
132 SHADER_METHOD options = SHADER_METHOD_RENDER_TEXTURE_BLEND);
134 static void DrawQuad(
const CRect& coords,
135 UTILS::COLOR::Color color,
137 ID3D11ShaderResourceView** view,
138 const CRect* texCoords,
139 SHADER_METHOD options = SHADER_METHOD_RENDER_TEXTURE_BLEND);
141 void OnDestroyDevice(
bool fatal)
override;
142 void OnCreateDevice()
override;
145 ID3D11RenderTargetView* GetRenderTargetInternal(
unsigned idx = 0);
146 unsigned int GetMemoryUsage(
unsigned int pitch)
const;
147 bool CreateInternal(
const void* pInitData =
nullptr,
unsigned int srcPitch = 0);
150 void RestoreTexture();
163 DXGI_FORMAT m_format;
166 Microsoft::WRL::ComPtr<ID3D11Texture2D> m_texture;
167 Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargets[2];
169 std::map<DXGI_FORMAT, Microsoft::WRL::ComPtr<ID3D11ShaderResourceView>> m_views;
172 typedef std::map<std::string, std::string> DefinesMap;
179 bool Create(
const std::string &effectString, DefinesMap* defines);
181 bool SetFloatArray(LPCSTR handle,
const float* val,
unsigned int count);
182 bool SetMatrix(LPCSTR handle,
const float* mat);
183 bool SetTechnique(LPCSTR handle);
184 bool SetTexture(LPCSTR handle,
CD3DTexture &texture);
185 bool SetResources(LPCSTR handle, ID3D11ShaderResourceView** ppSRViews,
size_t count);
186 bool SetConstantBuffer(LPCSTR handle, ID3D11Buffer *buffer);
187 bool SetScalar(LPCSTR handle,
float value);
188 bool Begin(UINT *passes, DWORD flags);
189 bool BeginPass(UINT pass);
193 ID3DX11Effect* Get()
const {
return m_effect.Get(); }
195 void OnDestroyDevice(
bool fatal)
override;
196 void OnCreateDevice()
override;
199 __declspec(nothrow) HRESULT __stdcall Open(D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes)
override;
200 __declspec(nothrow) HRESULT __stdcall Close(LPCVOID pData)
override;
205 std::string m_effectString;
206 DefinesMap m_defines;
207 Microsoft::WRL::ComPtr<ID3DX11Effect> m_effect;
208 Microsoft::WRL::ComPtr<ID3DX11EffectTechnique> m_techniquie;
209 Microsoft::WRL::ComPtr<ID3DX11EffectPass> m_currentPass;
217 bool Create(D3D11_BIND_FLAG type, UINT count, UINT stride, DXGI_FORMAT format, D3D11_USAGE usage,
const void* initData =
nullptr);
218 bool Map(
void** resource);
221 unsigned int GetStride() {
return m_stride; }
222 DXGI_FORMAT GetFormat() {
return m_format; }
223 ID3D11Buffer* Get()
const {
return m_buffer.Get(); }
225 void OnDestroyDevice(
bool fatal)
override;
226 void OnCreateDevice()
override;
229 bool CreateBuffer(
const void *pData);
236 DXGI_FORMAT m_format;
238 D3D11_BIND_FLAG m_type;
239 Microsoft::WRL::ComPtr<ID3D11Buffer> m_buffer;
248 bool Create(
const std::wstring& vertexFile, D3D11_INPUT_ELEMENT_DESC* vertexLayout,
unsigned int vertexLayoutSize);
249 bool Create(
const void*
code,
size_t codeLength, D3D11_INPUT_ELEMENT_DESC* vertexLayout,
unsigned int vertexLayoutSize);
250 void ReleaseShader();
254 bool IsInited() {
return m_inited; }
256 void OnDestroyDevice(
bool fatal)
override;
257 void OnCreateDevice()
override;
260 bool CreateInternal();
263 unsigned int m_vertexLayoutSize;
264 D3D11_INPUT_ELEMENT_DESC* m_vertexLayout;
265 Microsoft::WRL::ComPtr<ID3DBlob> m_VSBuffer;
266 Microsoft::WRL::ComPtr<ID3D11VertexShader> m_VS;
267 Microsoft::WRL::ComPtr<ID3D11InputLayout> m_inputLayout;
276 bool Create(
const std::wstring& wstrFile);
277 bool Create(
const void*
code,
size_t codeLength);
278 void ReleaseShader();
282 bool IsInited() {
return m_inited; }
284 void OnDestroyDevice(
bool fatal)
override;
285 void OnCreateDevice()
override;
288 bool CreateInternal();
291 Microsoft::WRL::ComPtr<ID3DBlob> m_PSBuffer;
292 Microsoft::WRL::ComPtr<ID3D11PixelShader> m_PS;
Definition: D3DResource.h:90
Definition: D3DResource.h:174
Definition: D3DResource.h:270
Definition: D3DResource.h:36
Definition: inftrees.h:24
Definition: D3DResource.h:51
Definition: D3DResource.h:242
Definition: D3DResource.h:212