11 #include "games/controllers/input/PhysicalFeature.h" 12 #include "games/controllers/windows/IConfigurationWindow.h" 32 void OnUnFocus()
override;
38 return INPUT::CARDINAL_DIRECTION::NONE;
42 return JOYSTICK::WHEEL_DIRECTION::NONE;
46 return JOYSTICK::THROTTLE_DIRECTION::NONE;
50 bool DoPrompt(
const std::string& strPrompt,
51 const std::string& strWarn,
52 const std::string& strFeature,
57 T GetNextState(T state)
59 return static_cast<T
>(
static_cast<int>(state) + 1);
This is an Event class built from a ConditionVariable.
Definition: Event.h:35
THROTTLE_DIRECTION
Directions on a throttle.
Definition: JoystickTypes.h:130
A wizard to direct user input.
Definition: IConfigurationWindow.h:221
WHEEL_DIRECTION
Directions on a wheel.
Definition: JoystickTypes.h:120
Controller configuration window.
Definition: AudioDecoder.h:18
Definition: PhysicalFeature.h:24