11 #include "GUIFeatureButton.h" 12 #include "games/controllers/input/PhysicalFeature.h" 32 bool NeedsKey()
const override {
return m_state == STATE::NEED_KEY; }
34 void Reset()
override;
46 STATE m_state = STATE::NEED_KEY;
This is an Event class built from a ConditionVariable.
Definition: Event.h:35
A wizard to direct user input.
Definition: IConfigurationWindow.h:221
Controller configuration window.
Definition: AudioDecoder.h:18
Definition: PhysicalFeature.h:24