12 #include "interfaces/IAnnouncer.h" 13 #include "utils/Job.h" 26 void Announce(ANNOUNCEMENT::AnnouncementFlag flag,
27 const std::string& sender,
28 const std::string& message,
32 bool OnAction(
const CAction &action)
override;
37 void AddRecentlyAddedJobs(
int flag);
39 bool m_recentlyAddedRunning =
false;
40 int m_cumulativeUpdateFlag = 0;
void OnJobComplete(unsigned int jobID, bool success, CJob *job) override
The callback used when a job completes.
Definition: GUIWindowHome.cpp:143
Base class for jobs that are executed asynchronously.
Definition: Job.h:109
Definition: IAnnouncer.h:70
class encapsulating information regarding a particular user action to be sent to windows and controls...
Definition: Action.h:22
Definition: GUIMessage.h:365
Callback interface for asynchronous jobs.
Definition: Job.h:31
Definition: GUIWindow.h:58
Definition: GUIWindowHome.h:17
void OnInitWindow() override
Called on window open.
Definition: GUIWindowHome.cpp:62