23 bool OnAction(
const CAction& action)
override;
24 void DoProcess(
unsigned int currentTime, CDirtyRegionList& dirtyregions)
override;
27 void AllocResources(
bool forceLoad =
false)
override;
28 void FreeResources(
bool forceUnLoad =
false)
override;
31 unsigned int FindCurrentResolution();
34 void EnableControl(
int iControl);
35 bool UpdateFromControl(
int iControl);
36 void ResetCalibration();
37 unsigned int m_iCurRes;
38 std::vector<RESOLUTION> m_Res;
40 float m_fPixelRatioBoxHeight;
43 std::map<int, std::pair<float, float>> m_controlsSize;
44 int m_subtitlesHalfSpace{0};
45 int m_subtitleVerticalMargin{0};
46 bool m_isSubtitleBarEnabled{
false};
void FrameMove() override
Main update function, called every frame prior to rendering Any window that requires updating on a fr...
Definition: GUIWindowSettingsScreenCalibration.cpp:583
class encapsulating information regarding a particular user action to be sent to windows and controls...
Definition: Action.h:22
Definition: GUIWindowSettingsScreenCalibration.h:17
Definition: GUIMessage.h:365
Definition: GUIWindow.h:58
void DoRender() override
Main render function, called every frame. Window classes should override this only if they need to al...
Definition: GUIWindowSettingsScreenCalibration.cpp:629