virtual int GetFallthrough(int windowId) const =0
Get the fallthrough window to when a key definition is missing.
virtual bool UseGlobalFallthrough() const =0
Specify if the global keymap should be used when the window and fallback window are undefined...
virtual bool UseEasterEgg() const =0
Specify if the agent should monitor for easter egg presses.
virtual int GetWindowID() const =0
Get the window ID for which actions should be translated.
Customizes the environment in which keymapping is performed.
Definition: IKeymapEnvironment.h:21
virtual void SetWindowID(int windowId)=0
Set the window ID.