11 #include "input/joysticks/interfaces/IButtonSequence.h" 31 bool OnButtonPress(
const FeatureName& feature)
override;
38 const std::string m_controllerId;
40 static const std::map<std::string, std::vector<FeatureName>> m_sequence;
Hush!!!
Definition: JoystickEasterEgg.h:24
bool IsCapturing() override
Returns true if a sequence is being captured to prevent input from falling through to the application...
Definition: JoystickEasterEgg.cpp:89
Controller configuration window.
Definition: AudioDecoder.h:18
std::string FeatureName
Name of a physical feature belonging to the joystick.
Definition: JoystickTypes.h:28
static void OnFinish(void)
Definition: JoystickEasterEgg.cpp:95