11 #include "games/controllers/ControllerTypes.h" 13 #include "input/keyboard/KeyboardTypes.h" 37 const std::string& Name(
void)
const {
return m_strName; }
40 std::string Label(
void)
const;
41 int LabelID(
void)
const {
return m_labelId; }
42 std::string CategoryLabel(
void)
const;
46 KEYBOARD::KeySymbol Keycode()
const {
return m_keycode; }
48 bool Deserialize(
const TiXmlElement* pElement,
57 int m_categoryLabelId = -1;
58 std::string m_strName;
61 KEYBOARD::KeySymbol m_keycode = XBMCK_UNKNOWN;
INPUT_TYPE
Types of input available for scalar features.
Definition: JoystickTypes.h:140
FEATURE_TYPE
Types of features used in the joystick library.
Definition: JoystickTypes.h:49
Controller configuration window.
Definition: AudioDecoder.h:18
Definition: Controller.h:30
FEATURE_CATEGORY
Categories of features used in the joystick library.
Definition: JoystickTypes.h:66
Definition: PhysicalFeature.h:24