Definition: TextureBundleXBT.h:22
Base texture class, subclasses of which depend on the render spec (DX, GL etc.)
Definition: Texture.h:34
bool LoadAnim(const std::string &filename, std::vector< std::pair< std::unique_ptr< CTexture >, int >> &textures, int &width, int &height, int &nLoops)
See CTextureBundle::LoadAnim.
Definition: TextureBundleXBT.cpp:177
bool LoadTexture(const std::string &filename, std::unique_ptr< CTexture > &texture, int &width, int &height)
See CTextureBundle::LoadTexture.
Definition: TextureBundleXBT.cpp:151
static std::vector< uint8_t > UnpackFrame(const CXBTFReader &reader, const CXBTFFrame &frame)
Definition: TextureBundleXBT.cpp:266