xbmc
CGUITextureManager Member List

This is the complete list of members for CGUITextureManager, including all inherited members.

AddTexturePath(const std::string &texturePath)CGUITextureManager
CanLoad(const std::string &texturePath)CGUITextureManagerstatic
CGUITextureManager(void) (defined in CGUITextureManager)CGUITextureManager
Cleanup() (defined in CGUITextureManager)CGUITextureManager
Dump() const (defined in CGUITextureManager)CGUITextureManager
Flush() (defined in CGUITextureManager)CGUITextureManager
FreeUnusedTextures(unsigned int timeDelay=0)CGUITextureManager
GetBundledTexturesFromPath(const std::string &texturePath) (defined in CGUITextureManager)CGUITextureManager
GetMemoryUsage() const (defined in CGUITextureManager)CGUITextureManager
GetTexturePath(const std::string &textureName, bool directory=false) (defined in CGUITextureManager)CGUITextureManager
HasTexture(const std::string &textureName, std::string *path=NULL, int *bundle=NULL, int *size=NULL) (defined in CGUITextureManager)CGUITextureManager
ivecTextures typedef (defined in CGUITextureManager)CGUITextureManagerprotected
Load(const std::string &strTextureName, bool checkBundleOnly=false) (defined in CGUITextureManager)CGUITextureManager
m_section (defined in CGUITextureManager)CGUITextureManagerprotected
m_TexBundle (defined in CGUITextureManager)CGUITextureManagerprotected
m_texturePaths (defined in CGUITextureManager)CGUITextureManagerprotected
m_unusedHwTextures (defined in CGUITextureManager)CGUITextureManagerprotected
m_unusedTextures (defined in CGUITextureManager)CGUITextureManagerprotected
m_vecTextures (defined in CGUITextureManager)CGUITextureManagerprotected
ReleaseHwTexture(unsigned int texture) (defined in CGUITextureManager)CGUITextureManager
ReleaseTexture(const std::string &strTextureName, bool immediately=false) (defined in CGUITextureManager)CGUITextureManager
RemoveTexturePath(const std::string &texturePath)CGUITextureManager
SetTexturePath(const std::string &texturePath)CGUITextureManager
~CGUITextureManager(void) (defined in CGUITextureManager)CGUITextureManagervirtual