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KODI::GAME::CGUIConfigurationWizard Member List

This is the complete list of members for KODI::GAME::CGUIConfigurationWizard, including all inherited members.

Abort(bool bWait=true) overrideKODI::GAME::CGUIConfigurationWizardvirtual
AbortableWait(CEvent &event, std::chrono::milliseconds duration=std::chrono::milliseconds(-1))CThreadinlineprotected
AcceptsPrimitive(JOYSTICK::PRIMITIVE_TYPE type) const overrideKODI::GAME::CGUIConfigurationWizardinlinevirtual
ButtonMapCallbacks(void) (defined in KODI::JOYSTICK::IButtonMapper)KODI::JOYSTICK::IButtonMapperinline
CGUIConfigurationWizard() (defined in KODI::GAME::CGUIConfigurationWizard)KODI::GAME::CGUIConfigurationWizard
ControllerID() const overrideKODI::GAME::CGUIConfigurationWizardinlinevirtual
Create(bool bAutoDelete=false) (defined in CThread)CThreadprotected
CThread(const char *ThreadName) (defined in CThread)CThreadexplicitprotected
CThread(IRunnable *pRunnable, const char *ThreadName) (defined in CThread)CThreadprotected
GetCurrentThread() (defined in CThread)CThreadprotectedstatic
GetCurrentThreadId() (defined in CThread)CThreadinlineprotectedstatic
IButtonMapper()=default (defined in KODI::JOYSTICK::IButtonMapper)KODI::JOYSTICK::IButtonMapper
IsAutoDelete() const (defined in CThread)CThreadprotected
IsCurrentThread() const (defined in CThread)CThreadprotected
IsRunning() const (defined in CThread)CThreadprotected
Join(std::chrono::milliseconds duration) (defined in CThread)CThreadprotected
m_bStop (defined in CThread)CThreadprotected
MapPrimitive(JOYSTICK::IButtonMap *buttonMap, IKeymap *keymap, const JOYSTICK::CDriverPrimitive &primitive) overrideKODI::GAME::CGUIConfigurationWizardvirtual
NeedsCooldown() const overrideKODI::GAME::CGUIConfigurationWizardinlinevirtual
Notify(const Observable &obs, const ObservableMessage msg) overrideKODI::GAME::CGUIConfigurationWizardvirtual
Observer()=default (defined in Observer)Observer
OnEventFrame(const JOYSTICK::IButtonMap *buttonMap, bool bMotion) overrideKODI::GAME::CGUIConfigurationWizardvirtual
OnException() (defined in CThread)CThreadinlineprotectedvirtual
OnExit() (defined in CThread)CThreadinlineprotectedvirtual
OnKeyPress(const CKey &key) overrideKODI::GAME::CGUIConfigurationWizardvirtual
OnKeyRelease(const CKey &key) overrideKODI::GAME::CGUIConfigurationWizardinlinevirtual
OnLateAxis(const JOYSTICK::IButtonMap *buttonMap, unsigned int axisIndex) overrideKODI::GAME::CGUIConfigurationWizardvirtual
OnStartup() (defined in CThread)CThreadinlineprotectedvirtual
OnUnfocus(IFeatureButton *button) overrideKODI::GAME::CGUIConfigurationWizardvirtual
Process() override (defined in KODI::GAME::CGUIConfigurationWizard)KODI::GAME::CGUIConfigurationWizardprotectedvirtual
RegisterKey(const CPhysicalFeature &key) overrideKODI::GAME::CGUIConfigurationWizardvirtual
ResetButtonMapCallbacks(void) (defined in KODI::JOYSTICK::IButtonMapper)KODI::JOYSTICK::IButtonMapperinline
Run(const std::string &strControllerId, const std::vector< IFeatureButton *> &buttons) overrideKODI::GAME::CGUIConfigurationWizardvirtual
SetButtonMapCallback(const std::string &deviceName, IButtonMapCallback *callback) (defined in KODI::JOYSTICK::IButtonMapper)KODI::JOYSTICK::IButtonMapperinline
SetPriority(const ThreadPriority &priority)CThreadprotected
Sleep(std::chrono::duration< Rep, Period > duration) (defined in CThread)CThreadinlineprotected
StopThread(bool bWait=true) (defined in CThread)CThreadprotectedvirtual
UnregisterKeys() overrideKODI::GAME::CGUIConfigurationWizardvirtual
WAIT_INTERRUPTED enum value (defined in CThread)CThreadprotected
WAIT_SIGNALED enum value (defined in CThread)CThreadprotected
WAIT_TIMEDOUT enum value (defined in CThread)CThreadprotected
WaitResponse enum name (defined in CThread)CThreadprotected
~CGUIConfigurationWizard() override (defined in KODI::GAME::CGUIConfigurationWizard)KODI::GAME::CGUIConfigurationWizard
~CThread() (defined in CThread)CThreadprotectedvirtual
~IButtonMapper()=default (defined in KODI::JOYSTICK::IButtonMapper)KODI::JOYSTICK::IButtonMappervirtual
~IConfigurationWizard()=default (defined in KODI::GAME::IConfigurationWizard)KODI::GAME::IConfigurationWizardvirtual
~IKeyboardDriverHandler()=default (defined in KODI::KEYBOARD::IKeyboardDriverHandler)KODI::KEYBOARD::IKeyboardDriverHandlervirtual
~Observer()=default (defined in Observer)Observervirtual