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This is the complete list of members for KODI::GAME::CGUIConfigurationWizard, including all inherited members.
Abort(bool bWait=true) override | KODI::GAME::CGUIConfigurationWizard | virtual |
AbortableWait(CEvent &event, std::chrono::milliseconds duration=std::chrono::milliseconds(-1)) | CThread | inlineprotected |
AcceptsPrimitive(JOYSTICK::PRIMITIVE_TYPE type) const override | KODI::GAME::CGUIConfigurationWizard | inlinevirtual |
ButtonMapCallbacks(void) (defined in KODI::JOYSTICK::IButtonMapper) | KODI::JOYSTICK::IButtonMapper | inline |
CGUIConfigurationWizard() (defined in KODI::GAME::CGUIConfigurationWizard) | KODI::GAME::CGUIConfigurationWizard | |
ControllerID() const override | KODI::GAME::CGUIConfigurationWizard | inlinevirtual |
Create(bool bAutoDelete=false) (defined in CThread) | CThread | protected |
CThread(const char *ThreadName) (defined in CThread) | CThread | explicitprotected |
CThread(IRunnable *pRunnable, const char *ThreadName) (defined in CThread) | CThread | protected |
GetCurrentThread() (defined in CThread) | CThread | protectedstatic |
GetCurrentThreadId() (defined in CThread) | CThread | inlineprotectedstatic |
IButtonMapper()=default (defined in KODI::JOYSTICK::IButtonMapper) | KODI::JOYSTICK::IButtonMapper | |
IsAutoDelete() const (defined in CThread) | CThread | protected |
IsCurrentThread() const (defined in CThread) | CThread | protected |
IsRunning() const (defined in CThread) | CThread | protected |
Join(std::chrono::milliseconds duration) (defined in CThread) | CThread | protected |
m_bStop (defined in CThread) | CThread | protected |
MapPrimitive(JOYSTICK::IButtonMap *buttonMap, IKeymap *keymap, const JOYSTICK::CDriverPrimitive &primitive) override | KODI::GAME::CGUIConfigurationWizard | virtual |
NeedsCooldown() const override | KODI::GAME::CGUIConfigurationWizard | inlinevirtual |
Notify(const Observable &obs, const ObservableMessage msg) override | KODI::GAME::CGUIConfigurationWizard | virtual |
Observer()=default (defined in Observer) | Observer | |
OnEventFrame(const JOYSTICK::IButtonMap *buttonMap, bool bMotion) override | KODI::GAME::CGUIConfigurationWizard | virtual |
OnException() (defined in CThread) | CThread | inlineprotectedvirtual |
OnExit() (defined in CThread) | CThread | inlineprotectedvirtual |
OnKeyPress(const CKey &key) override | KODI::GAME::CGUIConfigurationWizard | virtual |
OnKeyRelease(const CKey &key) override | KODI::GAME::CGUIConfigurationWizard | inlinevirtual |
OnLateAxis(const JOYSTICK::IButtonMap *buttonMap, unsigned int axisIndex) override | KODI::GAME::CGUIConfigurationWizard | virtual |
OnStartup() (defined in CThread) | CThread | inlineprotectedvirtual |
OnUnfocus(IFeatureButton *button) override | KODI::GAME::CGUIConfigurationWizard | virtual |
Process() override (defined in KODI::GAME::CGUIConfigurationWizard) | KODI::GAME::CGUIConfigurationWizard | protectedvirtual |
RegisterKey(const CPhysicalFeature &key) override | KODI::GAME::CGUIConfigurationWizard | virtual |
ResetButtonMapCallbacks(void) (defined in KODI::JOYSTICK::IButtonMapper) | KODI::JOYSTICK::IButtonMapper | inline |
Run(const std::string &strControllerId, const std::vector< IFeatureButton *> &buttons) override | KODI::GAME::CGUIConfigurationWizard | virtual |
SetButtonMapCallback(const std::string &deviceName, IButtonMapCallback *callback) (defined in KODI::JOYSTICK::IButtonMapper) | KODI::JOYSTICK::IButtonMapper | inline |
SetPriority(const ThreadPriority &priority) | CThread | protected |
Sleep(std::chrono::duration< Rep, Period > duration) (defined in CThread) | CThread | inlineprotected |
StopThread(bool bWait=true) (defined in CThread) | CThread | protectedvirtual |
UnregisterKeys() override | KODI::GAME::CGUIConfigurationWizard | virtual |
WAIT_INTERRUPTED enum value (defined in CThread) | CThread | protected |
WAIT_SIGNALED enum value (defined in CThread) | CThread | protected |
WAIT_TIMEDOUT enum value (defined in CThread) | CThread | protected |
WaitResponse enum name (defined in CThread) | CThread | protected |
~CGUIConfigurationWizard() override (defined in KODI::GAME::CGUIConfigurationWizard) | KODI::GAME::CGUIConfigurationWizard | |
~CThread() (defined in CThread) | CThread | protectedvirtual |
~IButtonMapper()=default (defined in KODI::JOYSTICK::IButtonMapper) | KODI::JOYSTICK::IButtonMapper | virtual |
~IConfigurationWizard()=default (defined in KODI::GAME::IConfigurationWizard) | KODI::GAME::IConfigurationWizard | virtual |
~IKeyboardDriverHandler()=default (defined in KODI::KEYBOARD::IKeyboardDriverHandler) | KODI::KEYBOARD::IKeyboardDriverHandler | virtual |
~Observer()=default (defined in Observer) | Observer | virtual |