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This is the complete list of members for KODI::RETRO::CGameLoop, including all inherited members.
AbortableWait(CEvent &event, std::chrono::milliseconds duration=std::chrono::milliseconds(-1)) | CThread | inlineprotected |
CGameLoop(IGameLoopCallback *callback, double fps) (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
Create(bool bAutoDelete=false) (defined in CThread) | CThread | protected |
CThread(const char *ThreadName) (defined in CThread) | CThread | explicitprotected |
CThread(IRunnable *pRunnable, const char *ThreadName) (defined in CThread) | CThread | protected |
FPS() const (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | inline |
GetCurrentThread() (defined in CThread) | CThread | protectedstatic |
GetCurrentThreadId() (defined in CThread) | CThread | inlineprotectedstatic |
GetSpeed() const (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | inline |
IsAutoDelete() const (defined in CThread) | CThread | protected |
IsCurrentThread() const (defined in CThread) | CThread | protected |
IsRunning() const (defined in CThread) | CThread | protected |
Join(std::chrono::milliseconds duration) (defined in CThread) | CThread | protected |
m_bStop (defined in CThread) | CThread | protected |
OnException() (defined in CThread) | CThread | inlineprotectedvirtual |
OnExit() (defined in CThread) | CThread | inlineprotectedvirtual |
OnStartup() (defined in CThread) | CThread | inlineprotectedvirtual |
PauseAsync() (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
Process() override (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | protectedvirtual |
SetPriority(const ThreadPriority &priority) | CThread | protected |
SetSpeed(double speedFactor) (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
Sleep(std::chrono::duration< Rep, Period > duration) (defined in CThread) | CThread | inlineprotected |
Start() (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
Stop() (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
StopThread(bool bWait=true) (defined in CThread) | CThread | protectedvirtual |
WAIT_INTERRUPTED enum value (defined in CThread) | CThread | protected |
WAIT_SIGNALED enum value (defined in CThread) | CThread | protected |
WAIT_TIMEDOUT enum value (defined in CThread) | CThread | protected |
WaitResponse enum name (defined in CThread) | CThread | protected |
~CGameLoop() override (defined in KODI::RETRO::CGameLoop) | KODI::RETRO::CGameLoop | |
~CThread() (defined in CThread) | CThread | protectedvirtual |