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OgreRenderScene Member List

This is the complete list of members for OgreRenderScene, including all inherited members.

addResourceDir(const char *dir)OgreRenderScenevirtual
addResourceOp(ResourceOp *op)OgreRenderSceneinlinevirtual
applyResourceOps()OgreRenderSceneinlinevirtual
assetCountOgreRenderScene
backgroundOgreRenderScene
cameraCountOgreRenderScene
configOgreRenderScene
createCamera(const char *name, real left=0.0f, real top=0.0f, real width=1.0f, real height=1.0f)OgreRenderScenevirtual
createFigure(const char *name, const char *mat, FigureType type)OgreRenderScenevirtual
createGPUProgram(const char *name, ProgramType ptype, const char *language)OgreRenderScenevirtual
createLight()OgreRenderScenevirtual
createMaterial(const char *name)OgreRenderScenevirtual
createNode(const std::string &name)OgreRenderSceneinlinevirtual
createTexture(const char *name, sval width, sval height, sval depth, TextureFormat format)OgreRenderScenevirtual
destroyNode(Ogre::SceneNode *node)OgreRenderSceneinlinevirtual
getAlwaysHighQuality() constRenderSceneinline
getConfig() constOgreRenderSceneinlinevirtual
getNode(Figure *fig)OgreRenderSceneinlinevirtual
getRenderHighQuality() constRenderSceneinline
getUniqueEntityName(const std::string &name)OgreRenderScene
getUniqueFigureName(const std::string &name)OgreRenderScene
getUniqueResourceName(const std::string &name, Ogre::ResourceManager &rmgr)OgreRenderScene
initializeResources()OgreRenderScenevirtual
loadImageFile(const std::string &filename)OgreRenderScenevirtual
loadTextureFile(const char *name, const char *absFilename)OgreRenderScenevirtual
logMessage(const char *msg)OgreRenderSceneinlinevirtual
mgrOgreRenderScene
nmapOgreRenderScene
nodemap typedefOgreRenderScene
OgreRenderScene(OgreRenderAdapter *adapt)OgreRenderSceneinline
pendingOpsOgreRenderScene
removeResourceOp(std::string parentname)OgreRenderSceneinlinevirtual
RenderScene()RenderSceneinline
resGroupNameOgreRenderScene
rootOgreRenderScene
saveScreenshot(const char *filename, Camera *c=NULL, int width=0, int height=0, real stereoOffset=0.0, TextureFormat tf=TF_RGB24)OgreRenderScenevirtual
sceneMutexOgreRenderScene
setAlwaysHighQuality(bool val)RenderSceneinline
setAmbientLight(const color &c)OgreRenderScenevirtual
setBGObject(color col, bool enabled)OgreRenderSceneinlinevirtual
setRenderHighQuality(bool val)RenderSceneinline
winOgreRenderScene
~OgreRenderScene()OgreRenderSceneinlinevirtual
~RenderScene()RenderSceneinlinevirtual