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Eidolon
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This is the complete list of members for Ray, including all inherited members.
| dir | Ray | private |
| distTo(const vec3 v) const | Ray | inline |
| getDirection() const | Ray | inline |
| getPosition(real t=0) const | Ray | inline |
| intersectsAABB(const vec3 &minv, const vec3 &maxv) const | Ray | inline |
| intersectsLineSeg(const vec3 &v1, const vec3 &v2) const | Ray | inline |
| intersectsPlane(const vec3 &planepos, const vec3 &planenorm) const | Ray | inline |
| intersectsRay(const Ray &ray) const | Ray | inline |
| intersectsSphere(const vec3 ¢er, real rad) const | Ray | inline |
| intersectsTri(const vec3 &v0, const vec3 &v1, const vec3 &v2) const | Ray | inline |
| intersectsTriMesh(const Vec3Matrix *const nodes, const IndexMatrix *const inds, const Vec3Matrix *const centers, const RealMatrix *const radii2, sval numResults=0, sval excludeInd=-1) const | Ray | inline |
| invdir | Ray | private |
| onPlane(const vec3 &planept, const vec3 &planenorm) const | Ray | inline |
| pos | Ray | private |
| Ray() | Ray | inline |
| Ray(const vec3 &pos, const vec3 &dir) | Ray | inline |
| Ray(const Ray &r) | Ray | inline |
| setDirection(const vec3 &v) | Ray | inline |
| setPosition(const vec3 &v) | Ray | inline |
| signx | Ray | private |
| signy | Ray | private |
| signz | Ray | private |
1.8.13