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RenderScene Member List

This is the complete list of members for RenderScene, including all inherited members.

addResourceDir(const char *dir)RenderSceneinlinevirtual
alwaysHighQualityRenderSceneprivate
createCamera(const char *name, real left=0.0f, real top=0.0f, real width=1.0f, real height=1.0f)RenderSceneinlinevirtual
createFigure(const char *name, const char *mat, FigureType type)RenderSceneinlinevirtual
createGPUProgram(const char *name, ProgramType ptype, const char *language)RenderSceneinlinevirtual
createLight()RenderSceneinlinevirtual
createMaterial(const char *name)RenderSceneinlinevirtual
createTexture(const char *name, sval width, sval height, sval depth, TextureFormat format)RenderSceneinlinevirtual
getAlwaysHighQuality() constRenderSceneinline
getConfig() constRenderSceneinlinevirtual
getRenderHighQuality() constRenderSceneinline
initializeResources()RenderSceneinlinevirtual
loadImageFile(const std::string &filename)RenderSceneinlinevirtual
loadTextureFile(const char *name, const char *absFilename)RenderSceneinlinevirtual
logMessage(const char *msg)RenderSceneinlinevirtual
renderHighQualityRenderSceneprivate
RenderScene()RenderSceneinline
saveScreenshot(const char *filename, Camera *c=NULL, int width=0, int height=0, real stereoOffset=0.0, TextureFormat tf=TF_RGB24)RenderSceneinlinevirtual
setAlwaysHighQuality(bool val)RenderSceneinline
setAmbientLight(const color &c)RenderSceneinlinevirtual
setBGObject(color col, bool enabled)RenderSceneinlinevirtual
setRenderHighQuality(bool val)RenderSceneinline
~RenderScene()RenderSceneinlinevirtual