Eidolon
RibbonFigure Member List

This is the complete list of members for RibbonFigure, including all inherited members.

addNode(sval ribbon, const vec3 &pos, const color &col, real width, const rotator &rot=rotator(), real tex=0.0)RibbonFigureinlinevirtual
clearRibbons()RibbonFigureinlinevirtual
fillData(const VertexBuffer *vb, const IndexBuffer *ib, bool deferFill=false, bool doubleSided=false)Figureinlinevirtual
getAABB() constFigureinlinevirtual
getMaterial() constFigureinlinevirtual
getMaxNodes() constRibbonFigureinlinevirtual
getName()Figureinlinevirtual
getNode(sval ribbon, sval node)RibbonFigureinlinevirtual
getNodeProps(sval ribbon, sval node)RibbonFigureinlinevirtual
getOrientation() constRibbonFigureinlinevirtual
getPosition(bool isDerived=false) constFigureinlinevirtual
getRenderQueue() constFigureinlinevirtual
getRotation(bool isDerived=false) constFigureinlinevirtual
getScale(bool isDerived=false) constFigureinlinevirtual
getTransform(bool isDerived=false) constFigureinlinevirtual
isCameraOriented() constRibbonFigureinlinevirtual
isOverlay() constFigureinlinevirtual
isTransparent() constFigureinlinevirtual
isVisible() constFigureinlinevirtual
numNodes(sval ribbon) constRibbonFigureinlinevirtual
numRibbons() constRibbonFigureinlinevirtual
removeNode(sval ribbon)RibbonFigureinlinevirtual
removeRibbon(sval ribbon)RibbonFigureinlinevirtual
setCameraVisibility(const Camera *cam, bool isVisible)Figureinlinevirtual
setMaterial(const char *mat)Figureinlinevirtual
setMaterial(const Material *mat)Figureinlinevirtual
setMaxNodes(sval num)RibbonFigureinlinevirtual
setNode(sval ribbon, sval node, const vec3 &pos, const color &col, real width, const rotator &rot=rotator(), real tex=0.0)RibbonFigureinlinevirtual
setNumRibbons(sval num)RibbonFigureinlinevirtual
setOrientation(const vec3 &orient)RibbonFigureinlinevirtual
setOverlay(bool isOverlay)Figureinlinevirtual
setParent(Figure *fig)Figureinlinevirtual
setPosition(const vec3 &v)Figureinlinevirtual
setRenderQueue(sval queue)Figureinlinevirtual
setRotation(const rotator &r)Figureinlinevirtual
setScale(const vec3 &v)Figureinlinevirtual
setTransform(const transform &t)Figureinlinevirtual
setTransform(const vec3 &trans, const vec3 &scale, const rotator &rot)Figureinlinevirtual
setTransparent(bool isTrans)Figureinlinevirtual
setVisible(bool isVisible)Figureinlinevirtual
~Figure()Figureinlinevirtual
~RibbonFigure()RibbonFigureinlinevirtual