xtd - Reference Guide  0.2.0
Modern c++17/20 framework to create console, GUI and unit test applications on Windows, macOS, Linux, iOS and android.
button.cpp

The following code example demonstrate the use of button control.

Windows
button_w.png

button_wd.png
macOS
button_m.png

button_md.png
Gnome
button_g.png

button_gd.png
#include <xtd/xtd>
using namespace xtd;
using namespace xtd::forms;
namespace examples {
class form1 : public form {
public:
form1() {
text("Button example");
button1.parent(*this);
button1.text("Button 1");
button1.location({50, 50});
button1.click += [&] {
label1.text(ustring::format("Button 1 clicked {} times", ++button1_clicked));
};
button2.parent(*this);
button2.text("Button 2");
button2.location({50, 100});
button2.auto_repeat(true);
button2.size({200, 75});
button2.click += [&] {
label2.text(ustring::format("Button 2 clicked {} times", ++button2_clicked));
};
label1.parent(*this);
label1.text("Button 1 clicked 0 times");
label1.location({50, 200});
label1.width(200);
label2.parent(*this);
label2.text("Button 2 clicked 0 times");
label2.location({50, 230});
label2.width(200);
}
private:
label label1;
label label2;
int button1_clicked = 0;
int button2_clicked = 0;
};
}
int main() {
application::run(examples::form1());
}