xtd 0.2.0
socket_tcp_ip_v6.cpp

Shows how to use xtd::net::sockets::socket class.

#include <xtd/net/sockets/socket>
#include <xtd/net/ip_end_point>
#include <xtd/threading/thread>
#include <xtd/console>
using namespace xtd;
using namespace xtd::net;
using namespace xtd::net::sockets;
using namespace xtd::threading;
auto main()->int {
auto terminate_app = false;
auto server = thread {[&] {
server_socket.bind(ip_end_point {ip_address::ip_v6_any, 9400});
server_socket.listen();
auto new_socket = server_socket.accept();
while (!terminate_app) {
auto buffer = std::vector<unsigned char>(256);
auto number_of_byte_received = new_socket.receive(buffer);
if (number_of_byte_received) console::write_line(ustring(buffer.begin(), buffer.begin() + number_of_byte_received));
}
}};
auto client = thread {[&] {
client_socket.connect(ip_address::ip_v6_loopback, 9400);
auto counter = 0;
while (!terminate_app) {
auto str = ustring::format("counter={}", ++counter);
client_socket.send(std::vector<unsigned char> {str.begin(), str.end()});
thread::sleep(50_ms);
}
}};
server.start();
client.start();
terminate_app = true;
server.join();
client.join();
}
// This code produces the following output:
//
// counter=1
// counter=2
// counter=3
// counter=4
// counter=5
// ...