11 #include "games/controllers/ControllerTypes.h" 12 #include "threads/Thread.h" 38 void Process()
override;
44 bool m_showDisconnect =
true;
45 std::function<void(ControllerPtr)> m_callback;
Definition: AudioDecoder.h:18
std::shared_ptr< CController > ControllerPtr
Smart pointer to a game controller (CController)
Definition: ControllerTypes.h:25
Definition: ControllerSelect.h:24
std::vector< ControllerPtr > ControllerVector
Vector of smart pointers to a game controller (CController)
Definition: ControllerTypes.h:32