xbmc
GLShader.h
1 /*
2  * Copyright (C) 2005-2018 Team Kodi
3  * This file is part of Kodi - https://kodi.tv
4  *
5  * SPDX-License-Identifier: GPL-2.0-or-later
6  * See LICENSES/README.md for more information.
7  */
8 
9 #pragma once
10 
11 #include "guilib/Shader.h"
12 
13 #include <string>
14 
16 {
17 public:
18  CGLShader(const char* shader, const std::string& prefix);
19  CGLShader(const char* vshader, const char* fshader, const std::string& prefix);
20  void OnCompiledAndLinked() override;
21  bool OnEnabled() override;
22  void Free();
23 
24  GLint GetPosLoc() {return m_hPos;}
25  GLint GetColLoc() {return m_hCol;}
26  GLint GetCord0Loc() {return m_hCord0;}
27  GLint GetCord1Loc() {return m_hCord1;}
28  GLint GetUniColLoc() {return m_hUniCol;}
29  GLint GetModelLoc() {return m_hModel; }
30  bool HardwareClipIsPossible() {return m_clipPossible; }
31  GLfloat GetClipXFactor() {return m_clipXFactor; }
32  GLfloat GetClipXOffset() {return m_clipXOffset; }
33  GLfloat GetClipYFactor() {return m_clipYFactor; }
34  GLfloat GetClipYOffset() {return m_clipYOffset; }
35 
36 protected:
37  GLint m_hTex0 = 0;
38  GLint m_hTex1 = 0;
39  GLint m_hUniCol = 0;
40  GLint m_hProj = 0;
41  GLint m_hModel = 0;
42  GLint m_hPos = 0;
43  GLint m_hCol = 0;
44  GLint m_hCord0 = 0;
45  GLint m_hCord1 = 0;
46 
47  const GLfloat *m_proj = nullptr;
48  const GLfloat *m_model = nullptr;
49 
50  bool m_clipPossible = false;
51  GLfloat m_clipXFactor;
52  GLfloat m_clipXOffset;
53  GLfloat m_clipYFactor;
54  GLfloat m_clipYOffset;
55 };
Definition: GLShader.h:15
Definition: Shader.h:148