11 #include "games/GameTypes.h" 20 class IActivePortList;
38 void OnWindowLoaded()
override;
39 void OnWindowUnload()
override;
41 void OnDeinitWindow(
int nextWindowID)
override;
48 void UpdateActivePortList();
51 void UpdateAgentList();
52 void FocusAgentList();
56 std::unique_ptr<IActivePortList> m_portList;
57 std::unique_ptr<IAgentList> m_agentList;
void FrameMove() override
Main update function, called every frame prior to rendering Any window that requires updating on a fr...
Definition: GUIAgentWindow.cpp:114
Definition: GUIDialog.h:35
Definition: AudioDecoder.h:18
std::shared_ptr< CGameClient > GameClientPtr
Smart pointer to a game client (CGameClient)
Definition: GameTypes.h:29
Definition: GUIMessage.h:365
void OnInitWindow() override
Called on window open.
Definition: GUIAgentWindow.cpp:135
Definition: GUIAgentWindow.h:26