11 #include "GUIDialogBoxBase.h" 20 bool IsCanceled()
const;
21 std::string m_strUserInput;
22 std::string m_strPassword;
24 bool m_bUserInputCleanup;
25 bool m_bHideInputChars;
26 static bool ShowAndGetInput(std::string& aTextString,
const std::string& dlgHeading,
bool bHideUserInput);
28 static int ShowAndVerifyPassword(std::string& strPassword,
const std::string& dlgHeading,
int iRetries);
29 static bool ShowAndVerifyInput(std::string& strPassword,
const std::string& dlgHeading,
const std::string& dlgLine0,
const std::string& dlgLine1,
const std::string& dlgLine2,
bool bGetUserInput,
bool bHideInputChars);
31 bool OnAction(
const CAction &action)
override;
34 char m_cHideInputChar;
void OnInitWindow() override
Called on window open.
Definition: GUIDialogGamepad.cpp:39
static bool ShowAndVerifyNewPassword(std::string &strNewPassword)
Definition: GUIDialogGamepad.cpp:198
class encapsulating information regarding a particular user action to be sent to windows and controls...
Definition: Action.h:22
Definition: GUIDialogGamepad.h:13
Definition: GUIMessage.h:365
Definition: GUIDialogBoxBase.h:27