11 #include "games/controllers/input/PhysicalFeature.h" 12 #include "games/controllers/windows/IConfigurationWindow.h" 35 void OnUnFocus()
override;
41 return INPUT::CARDINAL_DIRECTION::NONE;
45 return JOYSTICK::WHEEL_DIRECTION::NONE;
49 return JOYSTICK::THROTTLE_DIRECTION::NONE;
53 bool DoPrompt(
const std::string& strPrompt,
54 const std::string& strWarn,
55 const std::string& strFeature,
60 T GetNextState(T state)
62 return static_cast<T
>(
static_cast<int>(state) + 1);
This is an Event class built from a ConditionVariable.
Definition: Event.h:35
THROTTLE_DIRECTION
Directions on a throttle.
Definition: JoystickTypes.h:130
A wizard to direct user input.
Definition: IConfigurationWindow.h:240
WHEEL_DIRECTION
Directions on a wheel.
Definition: JoystickTypes.h:120
Definition: AudioDecoder.h:18
Definition: PhysicalFeature.h:30