11 #include "games/GameTypes.h" 14 #include "peripherals/PeripheralTypes.h" 39 ORIENTATION orientation,
52 void ClearGameClient();
55 uint32_t GetAlignment()
const {
return m_alignment; }
58 void UpdatePort(
int itemNumber,
const std::vector<std::string>& inputPorts);
59 void UpdatePortIndex(
const PERIPHERALS::PeripheralPtr& agentPeripheral,
60 const std::vector<std::string>& inputPorts);
61 void UpdatePeripheral(
const PERIPHERALS::PeripheralPtr& agentPeripheral);
65 unsigned int m_portCount{0};
67 std::string m_peripheralLocation;
70 const uint32_t m_alignment;
Definition: GUIListItem.h:30
Definition: GUIGameControllerList.h:30
Definition: AudioDecoder.h:18
std::shared_ptr< CGameClient > GameClientPtr
Smart pointer to a game client (CGameClient)
Definition: GameTypes.h:29
Definition: GUIListContainer.h:25