11 #include "games/GameTypes.h" 36 void OnWindowLoaded()
override;
37 void OnWindowUnload()
override;
39 void OnDeinitWindow(
int nextWindowID)
override;
44 void UpdatePortList();
53 std::unique_ptr<IPortList> m_portList;
void FrameMove() override
Main update function, called every frame prior to rendering Any window that requires updating on a fr...
Definition: GUIPortWindow.cpp:153
void OnInitWindow() override
Called on window open.
Definition: GUIPortWindow.cpp:111
Definition: GUIPortWindow.h:25
Definition: GUIDialog.h:35
Definition: AudioDecoder.h:18
std::shared_ptr< CGameClient > GameClientPtr
Smart pointer to a game client (CGameClient)
Definition: GameTypes.h:29
Definition: GUIMessage.h:365