19 class CGameWindowFullScreenText;
20 class CGUIRenderHandle;
29 void Process(
unsigned int currentTime, CDirtyRegionList& dirtyregion)
override;
30 void Render()
override;
31 void RenderEx()
override;
32 bool OnAction(
const CAction& action)
override;
38 bool HasVisibleControls()
override;
39 void OnWindowLoaded()
override;
50 void RegisterWindow();
51 void UnregisterWindow();
54 std::unique_ptr<CGameWindowFullScreenText> m_fullscreenText;
57 std::shared_ptr<CGUIRenderHandle> m_renderHandle;
void Process(unsigned int currentTime, CDirtyRegionList &dirtyregion) override
Definition: GameWindowFullScreen.cpp:53
void FrameMove() override
Main update function, called every frame prior to rendering Any window that requires updating on a fr...
Definition: GameWindowFullScreen.cpp:144
void OnInitWindow() override
Called on window open.
Definition: GameWindowFullScreen.cpp:173
class encapsulating information regarding a particular user action to be sent to windows and controls...
Definition: Action.h:22
Definition: GUIDialog.h:35
Definition: AudioDecoder.h:18
Definition: GUIMessage.h:365
Definition: GameWindowFullScreen.h:22
Definition: GUIWindow.h:58
void OnDeinitWindow(int nextWindowID) override
Definition: GameWindowFullScreen.cpp:203
void ClearBackground() override
Clear the background (if necessary) prior to rendering the window.
Definition: GameWindowFullScreen.cpp:151