11 #include "IKeymapEnvironment.h" 20 void SetWindowID(
int windowId)
override { m_windowId = windowId; }
int GetFallthrough(int windowId) const override
Get the fallthrough window to when a key definition is missing.
Definition: KeymapEnvironment.cpp:13
bool UseEasterEgg() const override
Specify if the agent should monitor for easter egg presses.
Definition: KeymapEnvironment.h:23
Definition: KeymapEnvironment.h:13
int GetWindowID() const override
Get the window ID for which actions should be translated.
Definition: KeymapEnvironment.h:19
bool UseGlobalFallthrough() const override
Specify if the global keymap should be used when the window and fallback window are undefined...
Definition: KeymapEnvironment.h:22
void SetWindowID(int windowId) override
Set the window ID.
Definition: KeymapEnvironment.h:20
Customizes the environment in which keymapping is performed.
Definition: IKeymapEnvironment.h:21