11 #include "RPBaseRenderer.h" 12 #include "cores/RetroPlayer/process/RPProcessInfo.h" 13 #include "guilib/TextureGL.h" 18 #include "system_gl.h" 25 class CRenderBufferOpenGL;
36 std::shared_ptr<IRenderBufferPool> bufferPool)
override;
45 std::shared_ptr<IRenderBufferPool> bufferPool);
49 bool Supports(RENDERFEATURE feature)
const override;
50 SCALINGMETHOD GetDefaultScalingMethod()
const override {
return SCALINGMETHOD::NEAREST; }
52 static bool SupportsScalingMethod(SCALINGMETHOD method);
73 void RenderInternal(
bool clear, uint8_t alpha)
override;
74 void FlushInternal()
override;
79 void ClearBackBuffer();
89 virtual void Render(uint8_t alpha);
91 std::map<CRenderBufferOpenGL*, std::unique_ptr<RenderBufferTextures>> m_RBTexturesMap;
94 GLuint m_mainVertexVBO;
95 GLuint m_mainIndexVBO;
97 GLuint m_blackbarsVAO;
98 GLuint m_blackbarsVertexVBO;
100 GLenum m_textureTarget = GL_TEXTURE_2D;
101 float m_clearColour = 0.0f;
RenderBufferPoolVector CreateBufferPools(CRenderContext &context) override
Create buffer pools to manager buffers.
Definition: RPRendererOpenGL.cpp:38
CRPBaseRenderer * CreateRenderer(const CRenderSettings &settings, CRenderContext &context, std::shared_ptr< IRenderBufferPool > bufferPool) override
Create a renderer.
Definition: RPRendererOpenGL.cpp:30
Definition: RPRendererOpenGL.h:55
Definition: AudioDecoder.h:18
Rendering factory.
Definition: RPProcessInfo.h:46
Definition: RenderContext.h:43
Definition: TextureGL.h:18
Definition: settings.py:1
Definition: RPRendererOpenGL.h:66
Definition: RPRendererOpenGL.h:60
Definition: RPRendererOpenGL.h:27
std::string RenderSystemName() const override
Get a description name of the rendering system.
Definition: RPRendererOpenGL.cpp:25
Definition: RPBaseRenderer.h:37
Definition: RenderSettings.h:17
Definition: RPRendererOpenGL.h:40