xbmc
RumbleGenerator.h
1 /*
2  * Copyright (C) 2016-2018 Team Kodi
3  * This file is part of Kodi - https://kodi.tv
4  *
5  * SPDX-License-Identifier: GPL-2.0-or-later
6  * See LICENSES/README.md for more information.
7  */
8 
9 #pragma once
10 
11 #include "threads/Thread.h"
12 
13 #include <string>
14 #include <vector>
15 
16 namespace KODI
17 {
18 namespace JOYSTICK
19 {
20 class IInputReceiver;
21 
22 class CRumbleGenerator : public CThread
23 {
24 public:
26 
27  ~CRumbleGenerator() override { AbortRumble(); }
28 
29  std::string ControllerID() const;
30 
31  void NotifyUser(IInputReceiver* receiver);
32  bool DoTest(IInputReceiver* receiver);
33 
34  void AbortRumble(void) { StopThread(); }
35 
36 protected:
37  // implementation of CThread
38  void Process() override;
39 
40 private:
41  enum RUMBLE_TYPE
42  {
43  RUMBLE_UNKNOWN,
44  RUMBLE_NOTIFICATION,
45  RUMBLE_TEST,
46  };
47 
48  static std::vector<std::string> GetMotors(const std::string& controllerId);
49 
50  // Construction param
51  const std::vector<std::string> m_motors;
52 
53  // Test param
54  IInputReceiver* m_receiver = nullptr;
55  RUMBLE_TYPE m_type = RUMBLE_UNKNOWN;
56 };
57 } // namespace JOYSTICK
58 } // namespace KODI
Definition: RumbleGenerator.h:22
Definition: Thread.h:44
Definition: AudioDecoder.h:18
Interface for sending input events to game controllers.
Definition: IInputReceiver.h:21