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This is the complete list of members for KODI::GAME::CPortNode, including all inherited members.
CPortNode()=default (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
CPortNode(const CPortNode &other) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline |
CPortNode(CPortNode &&other)=default (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
GetActiveController() const | KODI::GAME::CPortNode | |
GetActiveController() (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
GetAddress() const | KODI::GAME::CPortNode | inline |
GetCompatibleControllers() const | KODI::GAME::CPortNode | inline |
GetCompatibleControllers() (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline |
GetInputPorts(std::vector< std::string > &inputPorts) const | KODI::GAME::CPortNode | |
GetPortID() const | KODI::GAME::CPortNode | inline |
GetPortType() const | KODI::GAME::CPortNode | inline |
IsConnected() const | KODI::GAME::CPortNode | inline |
IsControllerAccepted(const std::string &controllerId) const | KODI::GAME::CPortNode | |
IsControllerAccepted(const std::string &portAddress, const std::string &controllerId) const | KODI::GAME::CPortNode | |
IsForceConnected() const | KODI::GAME::CPortNode | inline |
operator=(const CPortNode &rhs) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
operator=(CPortNode &&rhs) noexcept (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
SetActiveController(unsigned int controllerIndex) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline |
SetActiveController(const std::string &controllerId) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
SetAddress(std::string address) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
SetCompatibleControllers(ControllerNodeVec controllers) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
SetConnected(bool bConnected) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline |
SetForceConnected(bool forceConnected) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline |
SetPortID(std::string portId) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | |
SetPortType(PORT_TYPE type) (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode | inline |
~CPortNode() (defined in KODI::GAME::CPortNode) | KODI::GAME::CPortNode |