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KODI::RETRO::CGameLoop Member List

This is the complete list of members for KODI::RETRO::CGameLoop, including all inherited members.

AbortableWait(CEvent &event, std::chrono::milliseconds duration=std::chrono::milliseconds(-1))CThreadinlineprotected
CGameLoop(IGameLoopCallback *callback, double fps) (defined in KODI::RETRO::CGameLoop)KODI::RETRO::CGameLoop
Create(bool bAutoDelete=false) (defined in CThread)CThreadprotected
CThread(const char *ThreadName) (defined in CThread)CThreadexplicitprotected
CThread(IRunnable *pRunnable, const char *ThreadName) (defined in CThread)CThreadprotected
FPS() const (defined in KODI::RETRO::CGameLoop)KODI::RETRO::CGameLoopinline
GetCurrentThread() (defined in CThread)CThreadprotectedstatic
GetCurrentThreadId() (defined in CThread)CThreadinlineprotectedstatic
GetSpeed() const (defined in KODI::RETRO::CGameLoop)KODI::RETRO::CGameLoopinline
IsAutoDelete() const (defined in CThread)CThreadprotected
IsCurrentThread() const (defined in CThread)CThreadprotected
IsRunning() const (defined in CThread)CThreadprotected
Join(std::chrono::milliseconds duration) (defined in CThread)CThreadprotected
m_bStop (defined in CThread)CThreadprotected
OnException() (defined in CThread)CThreadinlineprotectedvirtual
OnExit() (defined in CThread)CThreadinlineprotectedvirtual
OnStartup() (defined in CThread)CThreadinlineprotectedvirtual
PauseAsync() (defined in KODI::RETRO::CGameLoop)KODI::RETRO::CGameLoop
Process() override (defined in KODI::RETRO::CGameLoop)KODI::RETRO::CGameLoopprotectedvirtual
SetPriority(const ThreadPriority &priority)CThreadprotected
SetSpeed(double speedFactor) (defined in KODI::RETRO::CGameLoop)KODI::RETRO::CGameLoop
Sleep(std::chrono::duration< Rep, Period > duration) (defined in CThread)CThreadinlineprotected
Start() (defined in KODI::RETRO::CGameLoop)KODI::RETRO::CGameLoop
Stop() (defined in KODI::RETRO::CGameLoop)KODI::RETRO::CGameLoop
StopThread(bool bWait=true) (defined in CThread)CThreadprotectedvirtual
WAIT_INTERRUPTED enum value (defined in CThread)CThreadprotected
WAIT_SIGNALED enum value (defined in CThread)CThreadprotected
WAIT_TIMEDOUT enum value (defined in CThread)CThreadprotected
WaitResponse enum name (defined in CThread)CThreadprotected
~CGameLoop() override (defined in KODI::RETRO::CGameLoop)KODI::RETRO::CGameLoop
~CThread() (defined in CThread)CThreadprotectedvirtual