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This is the complete list of members for KODI::SHADER::CShaderDX, including all inherited members.
Create(const std::string &shaderSource, const std::string &shaderPath, ShaderParameterMap shaderParameters, IShaderSampler *sampler, ShaderLutVec luts, float2 viewPortSize, unsigned frameCountMod=0) override | KODI::SHADER::CShaderDX | virtual |
CreateInputBuffer() override | KODI::SHADER::CShaderDX | virtual |
CreateInputLayout(D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements) | KODI::SHADER::CShaderDX | virtual |
CreateVertexBuffer(unsigned vertCount, unsigned vertSize) override | KODI::SHADER::CShaderDX | virtual |
CreateVertexBuffer(unsigned int vertCount, unsigned int vertSize) (defined in CWinShader) | CWinShader | protectedvirtual |
CShaderDX(RETRO::CRenderContext &context) (defined in KODI::SHADER::CShaderDX) | KODI::SHADER::CShaderDX | |
CWinShader()=default (defined in CWinShader) | CWinShader | protected |
Execute(const std::vector< CD3DTexture *> &targets, unsigned int vertexIndexStep) (defined in CWinShader) | CWinShader | protectedvirtual |
GetEffect() (defined in KODI::SHADER::CShaderDX) | KODI::SHADER::CShaderDX | |
LoadEffect(const std::string &filename, DefinesMap *defines) (defined in CWinShader) | CWinShader | protectedvirtual |
LockVertexBuffer(void **data) (defined in CWinShader) | CWinShader | protectedvirtual |
m_effect (defined in CWinShader) | CWinShader | protected |
m_target (defined in CWinShader) | CWinShader | protected |
PrepareParameters(CPoint dest[4], bool isLastPass, uint64_t frameCount) override | KODI::SHADER::CShaderDX | virtual |
Render(IShaderTexture *source, IShaderTexture *target) override | KODI::SHADER::CShaderDX | virtual |
SetShaderParameters(CD3DTexture &sourceTexture) (defined in KODI::SHADER::CShaderDX) | KODI::SHADER::CShaderDX | protected |
SetSizes(const float2 &prevSize, const float2 &nextSize) override | KODI::SHADER::CShaderDX | virtual |
SetStepParams(unsigned stepIndex) (defined in CWinShader) | CWinShader | inlineprotectedvirtual |
UnlockVertexBuffer() (defined in CWinShader) | CWinShader | protectedvirtual |
UpdateInputBuffer(uint64_t frameCount) (defined in KODI::SHADER::CShaderDX) | KODI::SHADER::CShaderDX | |
UpdateMVP() override | KODI::SHADER::CShaderDX | virtual |
~CShaderDX() override (defined in KODI::SHADER::CShaderDX) | KODI::SHADER::CShaderDX | |
~CWinShader()=default (defined in CWinShader) | CWinShader | protectedvirtual |
~IShader()=default (defined in KODI::SHADER::IShader) | KODI::SHADER::IShader | virtual |