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wiiuse
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Handles wiimote events. More...
#include "wiiuse.h"

Go to the source code of this file.
Functions | |
| void | wiiuse_pressed_buttons (struct wiimote_t *wm, byte *msg) |
| Find what buttons are pressed. More... | |
| void | handshake_expansion (struct wiimote_t *wm, byte *data, uint16_t len) |
| Handle the handshake data from the expansion device. More... | |
| void | disable_expansion (struct wiimote_t *wm) |
| Disable the expansion device if it was enabled. More... | |
| void | propagate_event (struct wiimote_t *wm, byte event, byte *msg) |
| Analyze the event that occurred on a wiimote. More... | |
| void | idle_cycle (struct wiimote_t *wm) |
| Called on a cycle where no significant change occurs. More... | |
| void | clear_dirty_reads (struct wiimote_t *wm) |
| Clear out all old 'dirty' read requests. More... | |
Handles wiimote events.
The file includes functions that handle the events that are sent from the wiimote to us.
1.8.13