GLM_GTX_closest_point
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#include "../glm.hpp"
#include "closest_point.inl"
Go to the source code of this file.
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template<typename T , qualifier Q> |
GLM_FUNC_DECL vec< 3, T, Q > | glm::closestPointOnLine (vec< 3, T, Q > const &point, vec< 3, T, Q > const &a, vec< 3, T, Q > const &b) |
| Find the point on a straight line which is the closet of a point. More...
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template<typename T , qualifier Q> |
GLM_FUNC_DECL vec< 2, T, Q > | glm::closestPointOnLine (vec< 2, T, Q > const &point, vec< 2, T, Q > const &a, vec< 2, T, Q > const &b) |
| 2d lines work as well
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