GraphicsAPI_2020C
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GLM_GTX_color_encoding More...
#include "../detail/setup.hpp"
#include "../detail/qualifier.hpp"
#include "../vec3.hpp"
#include <limits>
#include "color_encoding.inl"
Go to the source code of this file.
Namespaces | |
glm | |
Core features | |
Functions | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | glm::convertLinearSRGBToD65XYZ (vec< 3, T, Q > const &ColorLinearSRGB) |
Convert a linear sRGB color to D65 YUV. | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | glm::convertLinearSRGBToD50XYZ (vec< 3, T, Q > const &ColorLinearSRGB) |
Convert a linear sRGB color to D50 YUV. | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | glm::convertD65XYZToLinearSRGB (vec< 3, T, Q > const &ColorD65XYZ) |
Convert a D65 YUV color to linear sRGB. | |
template<typename T , qualifier Q> | |
GLM_FUNC_DECL vec< 3, T, Q > | glm::convertD65XYZToD50XYZ (vec< 3, T, Q > const &ColorD65XYZ) |
Convert a D65 YUV color to D50 YUV. | |