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GraphicsAPI_2020C
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GLM_GTX_color_encoding More...
#include "../detail/setup.hpp"#include "../detail/qualifier.hpp"#include "../vec3.hpp"#include <limits>#include "color_encoding.inl"
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Namespaces | |
| glm | |
| Core features | |
Functions | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | glm::convertLinearSRGBToD65XYZ (vec< 3, T, Q > const &ColorLinearSRGB) |
| Convert a linear sRGB color to D65 YUV. | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | glm::convertLinearSRGBToD50XYZ (vec< 3, T, Q > const &ColorLinearSRGB) |
| Convert a linear sRGB color to D50 YUV. | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | glm::convertD65XYZToLinearSRGB (vec< 3, T, Q > const &ColorD65XYZ) |
| Convert a D65 YUV color to linear sRGB. | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL vec< 3, T, Q > | glm::convertD65XYZToD50XYZ (vec< 3, T, Q > const &ColorD65XYZ) |
| Convert a D65 YUV color to D50 YUV. | |
1.8.13