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GraphicsAPI_2020C
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GLM_GTX_matrix_decompose More...
#include "../mat4x4.hpp"#include "../vec3.hpp"#include "../vec4.hpp"#include "../geometric.hpp"#include "../gtc/quaternion.hpp"#include "../gtc/matrix_transform.hpp"#include "matrix_decompose.inl"
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Namespaces | |
| glm | |
| Core features | |
Functions | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL bool | glm::decompose (mat< 4, 4, T, Q > const &modelMatrix, vec< 3, T, Q > &scale, qua< T, Q > &orientation, vec< 3, T, Q > &translation, vec< 3, T, Q > &skew, vec< 4, T, Q > &perspective) |
| Decomposes a model matrix to translations, rotation and scale components. More... | |
1.8.13