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GraphicsAPI_2020C
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GLM_GTX_matrix_interpolation More...

Go to the source code of this file.
Namespaces | |
| glm | |
| Core features | |
Functions | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL void | glm::axisAngle (mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle) |
| Get the axis and angle of the rotation from a matrix. More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::axisAngleMatrix (vec< 3, T, Q > const &Axis, T const Angle) |
| Build a matrix from axis and angle. More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::extractMatrixRotation (mat< 4, 4, T, Q > const &Mat) |
| Extracts the rotation part of a matrix. More... | |
| template<typename T , qualifier Q> | |
| GLM_FUNC_DECL mat< 4, 4, T, Q > | glm::interpolate (mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta) |
| Build a interpolation of 4 * 4 matrixes. More... | |
1.8.13