xc
Actor.h
1 //----------------------------------------------------------------------------
2 // XC program; finite element analysis code
3 // for structural analysis and design.
4 //
5 // Copyright (C) Luis Claudio Pérez Tato
6 //
7 // This program derives from OpenSees <http://opensees.berkeley.edu>
8 // developed by the «Pacific earthquake engineering research center».
9 //
10 // Except for the restrictions that may arise from the copyright
11 // of the original program (see copyright_opensees.txt)
12 // XC is free software: you can redistribute it and/or modify
13 // it under the terms of the GNU General Public License as published by
14 // the Free Software Foundation, either version 3 of the License, or
15 // (at your option) any later version.
16 //
17 // This software is distributed in the hope that it will be useful, but
18 // WITHOUT ANY WARRANTY; without even the implied warranty of
19 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 // GNU General Public License for more details.
21 //
22 //
23 // You should have received a copy of the GNU General Public License
24 // along with this program.
25 // If not, see <http://www.gnu.org/licenses/>.
26 //----------------------------------------------------------------------------
27 /* ****************************************************************** **
28 ** OpenSees - Open System for Earthquake Engineering Simulation **
29 ** Pacific Earthquake Engineering Research Center **
30 ** **
31 ** **
32 ** (C) Copyright 1999, The Regents of the University of California **
33 ** All Rights Reserved. **
34 ** **
35 ** Commercial use of this program without express permission of the **
36 ** University of California, Berkeley, is strictly prohibited. See **
37 ** file 'COPYRIGHT' in main directory for information on usage and **
38 ** redistribution, and for a DISCLAIMER OF ALL WARRANTIES. **
39 ** **
40 ** Developed by: **
41 ** Frank McKenna (fmckenna@ce.berkeley.edu) **
42 ** Gregory L. Fenves (fenves@ce.berkeley.edu) **
43 ** Filip C. Filippou (filippou@ce.berkeley.edu) **
44 ** **
45 ** ****************************************************************** */
46 
47 // $Revision: 1.4 $
48 // $Date: 2005/11/23 18:24:30 $
49 // $Source: /usr/local/cvs/OpenSees/SRC/actor/actor/Actor.h,v $
50 
51 
52 #ifndef Actor_h
53 #define Actor_h
54 
55 // Written: fmk
56 // Revision: A
57 //
58 // Purpose: This file contains the class definition for Actor.
59 // Actor is meant to be an abstract base class and thus no objects of it's type
60 // can be instantiated.
61 //
62 // What: "@(#) Actor.h, revA"
63 
64 #include <vector>
65 #include "utility/actor/ShadowActorBase.h"
66 
67 
68 namespace XC {
69 
70 class ObjectBroker;
71 class Message;
72 class Channel;
73 class ChannelAddress;
74 class MovableObject;
75 class Matrix;
76 class Vector;
77 class ID;
78 class FEM_ObjectBroker;
79 
82  {
83  int tag;
84  int (*theMethod)();
87  inline ActorMethod(int tg, int (*f)())
88  : tag(tg), theMethod(f) {}
90  inline ActorMethod *getCopy(void) const
91  { return new ActorMethod(*this); }
92  };
93 
95 //
104 class Actor: public ShadowActorBase
105  {
106  private:
107  int numMethods;
108  int maxNumMethods;
109  std::vector<ActorMethod *> actorMethods;
110  ChannelAddress *theRemoteShadowsAddress;
111 
112  void free_memory(void);
113  void alloc(const std::vector<ActorMethod *> &);
114  int alloc_method(const ActorMethod &);
115 
116  public:
117  Actor(Channel &theChannel, FEM_ObjectBroker &theBroker,int numActorMethods =0);
118  Actor(const Actor &);
119  Actor &operator=(const Actor &);
120  virtual ~Actor(void);
121 
122  virtual int run(void) = 0;
123 
124  virtual int addMethod(int tag, int (*fp)());
125  virtual int getMethod();
126  virtual int processMethod(int tag);
127 
128  virtual int sendObject(MovableObject &theObject, ChannelAddress *theAddress =0);
129  virtual int recvObject(MovableObject &theObject, ChannelAddress *theAddress =0);
130 
131  virtual int sendMessage(const Message &theMessage, ChannelAddress *theAddress =0);
132  virtual int recvMessage(Message &theMessage, ChannelAddress *theAddress =0);
133 
134  virtual int sendMatrix(const Matrix &theMatrix, ChannelAddress *theAddress =0);
135  virtual int recvMatrix(Matrix &theMatrix, ChannelAddress *theAddress =0);
136 
137  virtual int sendVector(const Vector &theVector, ChannelAddress *theAddress =0);
138  virtual int recvVector(Vector &theVector, ChannelAddress *theAddress =0);
139 
140  virtual int sendID(const ID &theID, ChannelAddress *theAddress =0);
141  virtual int recvID(ID &theID, ChannelAddress *theAddress =0);
142 
143  ChannelAddress *getShadowsAddressPtr(void) const;
144 
145  };
146 
147 } // end of XC namespace
148 
149 #endif
150 
Float vector abstraction.
Definition: Vector.h:93
int tag
Object identifier.
Definition: Actor.h:83
int(* theMethod)()
Returns the pointer to the method.
Definition: Actor.h:85
Object that can move between processes.
Definition: MovableObject.h:99
ActorMethod * getCopy(void) const
Virtual constructor.
Definition: Actor.h:90
FEM_ObjectBroker is is an object broker class for the finite element method.
Definition: FEM_ObjectBroker.h:145
Vector of integers.
Definition: ID.h:93
Base class for Actor and Shadow objects.
Definition: ShadowActorBase.h:46
Channel is an abstract base class which defines the channel interface.
Definition: Channel.h:91
Message between processes.
Definition: Message.h:76
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:34
ActorMethod(int tg, int(*f)())
Constructor.
Definition: Actor.h:87
Definition: ChannelAddress.h:69
Remote object associated with a shadow (local) object.
Definition: Actor.h:104
Matrix of floats.
Definition: Matrix.h:108
Wrapper for pointers to methods of the Actor class.
Definition: Actor.h:81