30 #ifndef ELEMPTRARRAY3d_H 31 #define ELEMPTRARRAY3d_H 33 #include "xc_utils/src/kernel/CommandEntity.h" 34 #include "ElemPtrArray.h" 35 #include "PtrArray3dBase.h" Element * getNearestElement(const Pos3d &p)
Returns the element closest to the point being passed as parameter.
Definition: ElemPtrArray3d.cc:80
Matrix of pointers to elements.
Definition: ElemPtrArray.h:49
Three-dimensional array of pointers to elements.
Definition: ElemPtrArray3d.h:43
Base class for the finite elements.
Definition: Element.h:109
ElemPtrArray3d(const size_t n_layers=0, const ElemPtrArray &m=ElemPtrArray())
Default constructor.
Definition: ElemPtrArray3d.cc:39
Element * findElement(const int &)
Returns (if it exists) a pointer to the element identified by the tag being passed as parameter...
Definition: ElemPtrArray3d.cc:51
Open source finite element program for structural analysis.
Definition: ContinuaReprComponent.h:34
Three-dimensional array of object pointers.
Definition: PtrArray3dBase.h:55