LCDGFX LCD display driver
1.1.5
This library is developed to control SSD1306/SSD1325/SSD1327/SSD1331/SSD1351/IL9163/PCD8554 RGB i2c/spi LED displays
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Nano Engine description. More...
Classes | |
class | AdafruitCanvasOps< BPP > |
class | NanoCanvasOps< BPP > |
struct | _NanoPoint |
struct | _NanoRect |
class | NanoEngine1_8< D > |
class | NanoMenuItem< T > |
class | NanoTextMenuItem< T > |
class | NanoObjectList< T > |
class | NanoSprite< T > |
Typedefs | |
template<class D > | |
using | NanoEngine1 = NanoEngine< TILE_16x16_MONO, D > |
template<class D > | |
using | NanoEngine4 = NanoEngine< TILE_16x16_GRAY4, D > |
template<class D > | |
using | NanoEngine8 = NanoEngine< TILE_16x16_RGB8, D > |
template<class D > | |
using | NanoEngine16 = NanoEngine< TILE_16x16_RGB16, D > |
#define | SSD1306_MORE_CHARS_REQUIRED 0xffff |
NanoFont | g_canvas_font |
typedef struct _NanoPoint | NanoPoint |
typedef struct _NanoRect | NanoRect |
typedef uint8_t(* | TNanoEngineGetButtons) (void) |
typedef void(* | TLoopCallback) (void) |
#define | ENGINE_DEFAULT_FPS (15) |
enum | { BUTTON_NONE = 0B00000000, BUTTON_DOWN = 0B00000001, BUTTON_LEFT = 0B00000010, BUTTON_RIGHT = 0B00000100, BUTTON_UP = 0B00001000, BUTTON_A = 0B00010000, BUTTON_B = 0B00100000, BUTTON_C = 0B01000000, BUTTON_CENTER = 0B10000000 } |
typedef bool(* | TNanoEngineOnDraw) (void) |
#define | NE_MAX_TILE_ROWS 20 |
Maximum tile rows supported. Can be defined outside the library. | |
#define | TILE_128x64_MONO NanoCanvas<128, 64, 1> |
Full-screen 1-bit tile for SSD1306. More... | |
#define | TILE_8x8_MONO NanoCanvas<8, 8, 1> |
Standard 1-bit tile 8x8 for monochrome mode. | |
#define | TILE_16x16_MONO NanoCanvas<16, 16, 1> |
Standard 1-bit tile 16x16 for monochrome mode. | |
#define | TILE_32x32_MONO NanoCanvas<32, 32, 1> |
Standard 1-bit tile 32x32 for monochrome mode. | |
#define | TILE_16x16_GRAY4 NanoCanvas<16, 16, 4> |
Standard 4-bit tile 16x16 for gray-color displays. | |
#define | TILE_8x8_RGB8 NanoCanvas<8, 8, 8> |
Standard 8-bit RGB tile 8x8. | |
#define | TILE_16x16_RGB8 NanoCanvas<16, 16, 8> |
Standard 8-bit RGB tile 16x16. | |
#define | TILE_32x32_RGB8 NanoCanvas<32, 32, 8> |
Standard 8-bit RGB tile 32x32. | |
#define | TILE_8x8_MONO_8 NanoCanvas<8, 8, 1> |
Standard 1-bit tile 8x8 for RGB mode. | |
#define | TILE_16x16_MONO_8 NanoCanvas<16, 16, 1> |
Standard 1-bit tile 16x16 for RGB mode. | |
#define | TILE_8x8_RGB16 NanoCanvas<8, 8, 16> |
Standard 16-bit RGB tile 8x8. | |
#define | TILE_16x16_RGB16 NanoCanvas<16, 16, 16> |
Standard 16-bit RGB tile 16x16. | |
#define | ADATILE_8x8_MONO AdafruitCanvas1, 8, 8, 3 |
Use Adafruit GFX implementation as NanoEngine canvas. | |
#define | ADATILE_8x8_RGB8 AdafruitCanvas8, 8, 8, 3 |
Use Adafruit GFX implementation as NanoEngine canvas. | |
#define | ADATILE_8x8_RGB16 AdafruitCanvas16, 8, 8, 3 |
Use Adafruit GFX implementation as NanoEngine canvas. | |
Nano Engine description.
This group contains API functions for developing Graphics engines.
#define ENGINE_DEFAULT_FPS (15) |
#define SSD1306_MORE_CHARS_REQUIRED 0xffff |
#define TILE_128x64_MONO NanoCanvas<128, 64, 1> |
using NanoEngine1 = NanoEngine<TILE_16x16_MONO, D> |
NanoEngine1 is simple graphics engine, that implements double buffering work for the systems with very low resources. That is, memory buffer for SSD1306 oled display needs at least 128x64/8 bytes (1024 bytes), and this is inacceptable for microcontrollers like attiny85 (it has only 512B of RAM). So, to workaround issue with low resources, NanoEngine1 uses small tile buffer (NE_TILE_SIZE x NE_TILE_SIZE) and updates only part of oled screen at once. It makes system slow, but it is possible to run NanoEngine1 on simple controllers. If tile size is 32x32, then 128x64 oled display is devided into 8 tiles:
[0,0] [1,0] [2,0], [3,0]
[0,1] [1,1] [2,1], [3,1]
In your application you can choose, if you want to refresh whole screen (refresh()), or you need to refresh only part of oled display.
Definition at line 64 of file nano_engine_v2.h.
using NanoEngine16 = NanoEngine<TILE_16x16_RGB16, D> |
NanoEngine16 is simple graphics engine, that implements double buffering work for the systems with very low resources. That is, memory buffer for SSD1351 oled display needs at least 128x128x2 bytes (32768 bytes), and this is inacceptable for microcontrollers like atmega328p (it has only 2KiB of RAM). So, to workaround issue with low resources, NanoEngine16 uses small tile buffer (NE_TILE_SIZE x NE_TILE_SIZE) and updates only part of oled screen at once. It makes system slow, but it is possible to run NanoEngine16 on simple controllers. If tile size is 16x16, then 128x128 oled display is devided into 64 tiles:
[0,0] [1,0] [2,0] [3,0] [4,0] [5,0] [6,0] [7,0]
[0,1] [1,1] [2,1] [3,1] [4,1] [5,1] [6,1] [7,1]
etc.
In your application you can choose, if you want to refresh whole screen (refresh()), or you need to refresh only part of oled display.
Definition at line 140 of file nano_engine_v2.h.
using NanoEngine4 = NanoEngine<TILE_16x16_GRAY4, D> |
NanoEngine4 is simple graphics engine, that implements double buffering work for the systems with very low resources. That is, memory buffer for SSD1327 oled display needs at least 128x128x/2 bytes (8192 bytes), and this is inacceptable for microcontrollers like atmega328p (it has only 2KiB of RAM). So, to workaround issue with low resources, NanoEngine4 uses small tile buffer (NE_TILE_SIZE x NE_TILE_SIZE) and updates only part of oled screen at once. It makes system slow, but it is possible to run NanoEngine4 on simple controllers. For example, if tile size is 32x32, then 128x128 oled display is devided into 16 tiles:
[0,0] [1,0] [2,0] [3,0]
[0,1] [1,1] [2,1] [3,1]
[0,2] [1,2] [2,2] [3,2]
[0,3] [1,3] [2,3] [3,3]
In your application you can choose, if you want to refresh whole screen (refresh()), or you need to refresh only part of oled display.
Definition at line 82 of file nano_engine_v2.h.
using NanoEngine8 = NanoEngine<TILE_16x16_RGB8, D> |
NanoEngine8 is simple graphics engine, that implements double buffering work for the systems with very low resources. That is, memory buffer for SSD1331 oled display needs at least 96x64x1 bytes (6144 bytes), and this is inacceptable for microcontrollers like atmega328p (it has only 2KiB of RAM). So, to workaround issue with low resources, NanoEngine8 uses small tile buffer (NE_TILE_SIZE x NE_TILE_SIZE) and updates only part of oled screen at once. It makes system slow, but it is possible to run NanoEngine8 on simple controllers. If tile size is 32x32, then 96x64 oled display is devided into 6 tiles:
[0,0] [1,0] [2,0]
[0,1] [1,1] [2,1]
In your application you can choose, if you want to refresh whole screen (refresh()), or you need to refresh only part of oled display.
Definition at line 98 of file nano_engine_v2.h.
typedef struct _NanoPoint NanoPoint |
Describes point
typedef void(* TLoopCallback) (void) |
typedef uint8_t(* TNanoEngineGetButtons) (void) |