4 #include "screenBuffer.h" 20 int player1 = 1, player2 = 2;
22 bool winquestionmark =
false;
30 void endgame(wstring letter);
48 void dropcoin(
int column,
int playercoin);
61 void setnum(
int player,
int xval,
int yval);
78 int swapturn(
int playert);
84 void playerturn(
int player);
A class that represents the screen buffer.
Definition: screenBuffer.h:26
Class to handle the Connect 4 game logic.
Definition: con4.h:17