4 #include <tbb/concurrent_hash_map.h> 6 #include <DXUtils\d3dx12.h> 27 static void AddResource(ID3D12Resource& resource,
28 const D3D12_RESOURCE_STATES initialState) noexcept;
33 static CD3DX12_RESOURCE_BARRIER ChangeResourceStateAndGetBarrier(ID3D12Resource& resource,
34 const D3D12_RESOURCE_STATES newState) noexcept;
38 static D3D12_RESOURCE_STATES GetResourceState(ID3D12Resource& resource) noexcept;
Definition: ResourceStateManager.h:16
Unordered map from Key to T.
Definition: concurrent_hash_map.h:63