3 #include <CommandManager\CommandListPerFrame.h> 5 struct D3D12_CPU_DESCRIPTOR_HANDLE;
6 struct D3D12_GPU_DESCRIPTOR_HANDLE;
19 static void InitSharedPSOAndRootSignature() noexcept;
23 void Init(ID3D12Resource& inputColorBuffer,
24 const D3D12_CPU_DESCRIPTOR_HANDLE& renderTargetView) noexcept;
28 void RecordAndPushCommandLists() noexcept;
30 bool IsDataValid()
const noexcept;
33 void InitShaderResourceViews(ID3D12Resource& inputColorBuffer) noexcept;
37 D3D12_CPU_DESCRIPTOR_HANDLE mRenderTargetView{ 0UL };
38 D3D12_GPU_DESCRIPTOR_HANDLE mStartPixelShaderResourceView{ 0UL };
Definition: CommandListPerFrame.h:16
Definition: ToneMappingCmdListRecorder.h:10